View from behind, Vista desde abajo, ((Asuka Langley Shikinami

View from behind, Vista desde abajo, ((Asuka Langley Shikinami)), (((naked))), (((transparent clothing))), We see her ass, she is resting her arms on a desk, bent over a desk, ((Light is coming from below) ), ((Lighting comes from the ground)), ((redhead)), ((blue eyes)), ((best quality)), ((masterpiece)), (highly detailed:1.3), .... ..............3d, beautiful ass, (cyberpunk:1.3) ((naked))) ((very short skirt)) ((perfect ass)) ((ass view)) (((Transparent Pantyhouse))), Real Life, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Sub-Surface Scattering, PBR Textures, Post Processing, Anisotropic Filtering, Depth of Field, High Sharpness and Sharpness, Multilayer Textures, Albedo and Specular Mapping, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Duotone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, Subpixels high-efficiency, sub-pixel convolution, luminous particles,
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View from behind
,
Vista desde abajo
,
((Asuka Langley Shikinami))
,
(((naked)))
,
(((transparent clothing)))
,
We see her ass
,
she is resting her arms on a desk
,
bent over a desk
,
((Light is coming from below) )
,
((Lighting comes from the ground))
,
((redhead))
,
((blue eyes))
,
((best quality))
,
((masterpiece))
,
(highly detailed:1
.
3)
,
....
..............
3d
,
beautiful ass
,
(cyberpunk:1
.
3) ((naked))) ((very short skirt)) ((perfect ass)) ((ass view)) (((Transparent Pantyhouse)))
,
Real Life
,
HDR (High Dynamic Range)
,
Ray Tracing
,
NVIDIA RTX
,
Super Resolution
,
Unreal 5
,
Sub-Surface Scattering
,
PBR Textures
,
Post Processing
,
Anisotropic Filtering
,
Depth of Field
,
High Sharpness and Sharpness
,
Multilayer Textures
,
Albedo and Specular Mapping
,
Surface Shading
,
Accurate Simulation of Light-Material Interactions
,
Perfect Proportions
,
Octane Rendering
,
Duotone Lighting
,
Low ISO
,
White Balance
,
Rule of Thirds
,
Wide Aperture
,
8K RAW
,
Subpixels high-efficiency
,
sub-pixel convolution
,
luminous particles
,
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Checkpoint & LoRA

Checkpoint
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