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Create a sprite sheet of 9 to 12 different sprites in a consistent grid We will

Create a sprite sheet of 9 to 12 different sprites in a consistent grid We will use these sprites to make a GIF animation The sprites should be showing X doing Y in Z style Each sprite has to be different from the one before him And make sure the sprite sheet is consistent and reliable You have to generate 4 different images; each one depicting a totally unique sprite sheet
Can you run some type of image recognition to line them up better?

Generate an image frames running to the right, of a physically young man with long blond hair. His most recurring attire is from Castlevania: Symphony of the Night, which, according to the game's setting, consists of 18th-century-style clothing. He wears a black jacket with side seams held together by four square brooches running vertically down, along with a belt. Around his neck, he wears a large white cravat. Over the jacket, he dons a long overcoat with a decorative pattern.

character sheet, full-length, front view and side view, rpg maker

Task: Create animated sprites for a character walking in a platform game.

Specifications:

Resolution: 32x32 pixels
Art style: Pixel art
Direction: The character should walk to the right.
Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement.
Colors: Use a limited color palette, with a maximum of 8 different colors.
Details: The character should be easily recognizable at a reduced size.
Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation.

Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice.

In addition to his clothing, he also wears a cape resembling that of Bela Lugosi. The weapon he commonly wields is the Sword, a family heirloom from his mother.

Create the image in a Bishōnen artistic style.
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Create a sprite sheet of 9 to 12 different sprites in a consistent grid We will use these sprites to make a GIF animation The sprites should be showing X doing Y in Z style Each sprite has to be different from the one before him And make sure the sprite sheet is consistent and reliable You have to generate 4 different images; each one depicting a totally unique sprite sheet Can you run some type of image recognition to line them up better? Generate an image frames running to the right, of a physically young man with long blond hair. His most recurring attire is from Castlevania: Symphony of the Night, which, according to the game's setting, consists of 18th-century-style clothing. He wears a black jacket with side seams held together by four square brooches running vertically down, along with a belt. Around his neck, he wears a large white cravat. Over the jacket, he dons a long overcoat with a decorative pattern. character sheet, full-length, front view and side view, rpg maker Task: Create animated sprites for a character walking in a platform game. Specifications: Resolution: 32x32 pixels Art style: Pixel art Direction: The character should walk to the right. Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement. Colors: Use a limited color palette, with a maximum of 8 different colors. Details: The character should be easily recognizable at a reduced size. Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation. Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice. In addition to his clothing, he also wears a cape resembling that of Bela Lugosi. The weapon he commonly wields is the Sword, a family heirloom from his mother. Create the image in a Bishōnen artistic style.

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Hugo
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Prompts
Prompts kopieren
Create a sprite sheet of 9 to 12 different sprites in a consistent grid We will use these sprites to make a GIF animation The sprites should be showing X doing Y in Z style Each sprite has to be different from the one before him And make sure the sprite sheet is consistent and reliable You have to generate 4 different images ; each one depicting a totally unique sprite sheet Can you run some type of image recognition to line them up better ? Generate an image frames running to the right , of a physically young man with long blond hair . His most recurring attire is from Castlevania: Symphony of the Night , which , according to the game's setting , consists of 18th-century-style clothing . He wears a black jacket with side seams held together by four square brooches running vertically down , along with a belt . Around his neck , he wears a large white cravat . Over the jacket , he dons a long overcoat with a decorative pattern . character sheet , full-length , front view and side view , rpg maker Task: Create animated sprites for a character walking in a platform game . Specifications: Resolution: 32x32 pixels Art style: Pixel art Direction: The character should walk to the right . Poses: Create at least 4 different poses for the walking animation , representing different stages of the movement . Colors: Use a limited color palette , with a maximum of 8 different colors . Details: The character should be easily recognizable at a reduced size . Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses . Aim for a seamless and realistic animation . Once you're finished , export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice . In addition to his clothing , he also wears a cape resembling that of Bela Lugosi . The weapon he commonly wields is the Sword , a family heirloom from his mother . Create the image in a Bishōnen artistic style .
Info
Prompts
Create a sprite sheet of 9 to 12 different sprites in a consistent grid We will use these sprites to make a GIF animation The sprites should be showing X doing Y in Z style Each sprite has to be different from the one before him And make sure the sprite sheet is consistent and reliable You have to generate 4 different images; each one depicting a totally unique sprite sheet Can you run some type of image recognition to line them up better? Generate an image frames running to the right, of a physically young man with long blond hair. His most recurring attire is from Castlevania: Symphony of the Night, which, according to the game's setting, consists of 18th-century-style clothing. He wears a black jacket with side seams held together by four square brooches running vertically down, along with a belt. Around his neck, he wears a large white cravat. Over the jacket, he dons a long overcoat with a decorative pattern. character sheet, full-length, front view and side view, rpg maker Task: Create animated sprites for a character walking in a platform game. Specifications: Resolution: 32x32 pixels Art style: Pixel art Direction: The character should walk to the right. Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement. Colors: Use a limited color palette, with a maximum of 8 different colors. Details: The character should be easily recognizable at a reduced size. Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation. Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice. In addition to his clothing, he also wears a cape resembling that of Bela Lugosi. The weapon he commonly wields is the Sword, a family heirloom from his mother. Create the image in a Bishōnen artistic style.
Negative Prompts
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
CFG-Scale
7
Schritte
20
Sammler
DPM++ 2M Karras
Seed
771227713
Clip Skip
1
Bildgröße
796 X 1024
Modell
Pixel Art Diffusion XL
Erstellen
Größe
796X1024
Datum
May 4, 2024
Modell
SDXL
Typ
cell
Checkpoint & LoRA
Pixel Art Diffusion XL
Checkpoint
Pixel Art Diffusion XL
#px
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0
0
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