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014: The road begins to transform into a true labyrinth. The curves become tight

014: The road begins to transform into a true labyrinth. The curves become tighter, and the sense of disorientation grows. Juan remembers an alternative route that could take them to San Marcos, but it involves diverting through the heart of the forest, a place he has always avoided. With the situation becoming increasingly desperate, they decide to take the risk. The scene is rendered with cinematic color tones and intricate details, resembling a highly realistic game illustration style, inspired by Craig Mullins' atmospheric and detailed artwork, akin to a key art concept for a suspenseful video game like "The Last of Us."
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014: The road begins to transform into a true labyrinth . The curves become tighter , and the sense of disorientation grows . Juan remembers an alternative route that could take them to San Marcos , but it involves diverting through the heart of the forest , a place he has always avoided . With the situation becoming increasingly desperate , they decide to take the risk . The scene is rendered with cinematic color tones and intricate details , resembling a highly realistic game illustration style , inspired by Craig Mullins' atmospheric and detailed artwork , akin to a key art concept for a suspenseful video game like "The Last of Us . "
Info
Prompts
014: The road begins to transform into a true labyrinth. The curves become tighter, and the sense of disorientation grows. Juan remembers an alternative route that could take them to San Marcos, but it involves diverting through the heart of the forest, a place he has always avoided. With the situation becoming increasingly desperate, they decide to take the risk. The scene is rendered with cinematic color tones and intricate details, resembling a highly realistic game illustration style, inspired by Craig Mullins' atmospheric and detailed artwork, akin to a key art concept for a suspenseful video game like "The Last of Us."
Negative Prompts
worst quality, low quality, bad anatomy, bad hands, bad body, missing fingers, extra digit, fewer digits
CFG-Scale
7
Schritte
30
Sammler
DPM++ 2M Karras
Seed
2466171986
Clip Skip
1
Bildgröße
1344 X 768
Modell
ZavyChromaXL
Erstellen
Größe
1344X768
Datum
Jul 24, 2024
Modell
SDXL
Typ
cell
Checkpoint & LoRA
Checkpoint
ZavyChromaXL
#Landschaft
#Anime
#Szenendesign
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