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Three zombies pose as if to say 'see no evil, hear no evil, speak no evil

Three zombies pose as if to say 'see no evil, hear no evil, speak no evil'. The first zombie covers its eyes, the second zombie covers its ears, and the third zombie covers its mouth. The zombies have rotting skin and torn clothes. There is an abandoned house in the street in the background to keep the focus on the zombies only. There is no text on the zombies' clothes or the character bases. The zombies should look more three-dimensional and plastic, with enhanced depth and textures to make them look more realistic. At midnight, natural light, beautiful colors, sharp 8k.
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Three zombies pose as if to say 'see no evil, hear no evil, speak no evil'. The first zombie covers its eyes, the second zombie covers its ears, and the third zombie covers its mouth. The zombies have rotting skin and torn clothes. There is an abandoned house in the street in the background to keep the focus on the zombies only. There is no text on the zombies' clothes or the character bases. The zombies should look more three-dimensional and plastic, with enhanced depth and textures to make them look more realistic. At midnight, natural light, beautiful colors, sharp 8k.

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Three zombies pose as if to say 'see no evil , hear no evil , speak no evil' . The first zombie covers its eyes , the second zombie covers its ears , and the third zombie covers its mouth . The zombies have rotting skin and torn clothes . There is an abandoned house in the street in the background to keep the focus on the zombies only . There is no text on the zombies' clothes or the character bases . The zombies should look more three-dimensional and plastic , with enhanced depth and textures to make them look more realistic . At midnight , natural light , beautiful colors , sharp 8k .
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Prompts
Three zombies pose as if to say 'see no evil, hear no evil, speak no evil'. The first zombie covers its eyes, the second zombie covers its ears, and the third zombie covers its mouth. The zombies have rotting skin and torn clothes. There is an abandoned house in the street in the background to keep the focus on the zombies only. There is no text on the zombies' clothes or the character bases. The zombies should look more three-dimensional and plastic, with enhanced depth and textures to make them look more realistic. At midnight, natural light, beautiful colors, sharp 8k.
CFG-Scale
Schritte
25
Sammler
euler
Seed
1723216362941108500
Scheduler
Bildgröße
768 X 1024
Modell
SeaArt Infinity
Erstellen
Größe
768X1024
Datum
Aug 9, 2024
Modell
Studio
Typ
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Horror
#SeaArt Infinity
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