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Rpg map. ### Ground Floor 1. **gate**: Main entrance of the academy

rpg map.

### Ground Floor
1. **gate**: Main entrance of the academy.
2. **courtyard**: Central open area right after the gate, where students can socialize and train outdoors.
3. **grit**: Spacious area next to the courtyard for combat training and competitions.
4. **block**: Area for sports and physical activities.
5. **swimpool**: close to the court, for water training and recreation.
6. **Refectory**: Near the pool and the courtyard, with easy access for students to eat.
7. **kitchen**: Attached to the dining room to prepare meals.
8. **Mission Room**: Near the courtyard, where warriors receive and discuss their missions.
9. **Weapon Room**: Near the mission room, for easy access to weapons.

### First Floor
1. **Hallway to the rooms**: Central hallway leading to the students' dormitories.
2. **Bedrooms**: Several rooms along the hallway to accommodate students.
3. **Directorate**: Localizada no beginning of the hallway, near the stairs, for easy access and supervision.
4. **bookcase**: Near the rooms, for study and research.
5. **terrace**: Área aberta At the top of the building, for relaxation and outdoor training.

### Map Design

With this description, you can use websites like Inkarnate, DungeonFog or other RPG map makers to draw your map. Here is a more detailed view of the layout of the areas:

1. **gate** -> **courtyard**
2. **courtyard** -> **grit** (On the right), **block** (to the left), **swimpool** (close to the court), **Refectory** (next the pool)
3. **Refectory** -> **kitchen**
4. **courtyard** -> **Mission Room** (On the right), **Weapon Room** (next to the mission room)
5. **Hallway to the rooms** -> **Bedrooms**
6. **Hallway to the rooms** -> **Directorate** (beginning of the hallway)
7. **Bedrooms** -> **bookcase**
8. **terrace** (At the top of the building)
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rpg map. ### Ground Floor 1. **gate**: Main entrance of the academy. 2. **courtyard**: Central open area right after the gate, where students can socialize and train outdoors. 3. **grit**: Spacious area next to the courtyard for combat training and competitions. 4. **block**: Area for sports and physical activities. 5. **swimpool**: close to the court, for water training and recreation. 6. **Refectory**: Near the pool and the courtyard, with easy access for students to eat. 7. **kitchen**: Attached to the dining room to prepare meals. 8. **Mission Room**: Near the courtyard, where warriors receive and discuss their missions. 9. **Weapon Room**: Near the mission room, for easy access to weapons. ### First Floor 1. **Hallway to the rooms**: Central hallway leading to the students' dormitories. 2. **Bedrooms**: Several rooms along the hallway to accommodate students. 3. **Directorate**: Localizada no beginning of the hallway, near the stairs, for easy access and supervision. 4. **bookcase**: Near the rooms, for study and research. 5. **terrace**: Área aberta At the top of the building, for relaxation and outdoor training. ### Map Design With this description, you can use websites like Inkarnate, DungeonFog or other RPG map makers to draw your map. Here is a more detailed view of the layout of the areas: 1. **gate** -> **courtyard** 2. **courtyard** -> **grit** (On the right), **block** (to the left), **swimpool** (close to the court), **Refectory** (next the pool) 3. **Refectory** -> **kitchen** 4. **courtyard** -> **Mission Room** (On the right), **Weapon Room** (next to the mission room) 5. **Hallway to the rooms** -> **Bedrooms** 6. **Hallway to the rooms** -> **Directorate** (beginning of the hallway) 7. **Bedrooms** -> **bookcase** 8. **terrace** (At the top of the building)

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zedamanga1979
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rpg map . ### Ground Floor 1 . **gate**: Main entrance of the academy . 2 . **courtyard**: Central open area right after the gate , where students can socialize and train outdoors . 3 . **grit**: Spacious area next to the courtyard for combat training and competitions . 4 . **block**: Area for sports and physical activities . 5 . **swimpool**: close to the court , for water training and recreation . 6 . **Refectory**: Near the pool and the courtyard , with easy access for students to eat . 7 . **kitchen**: Attached to the dining room to prepare meals . 8 . **Mission Room**: Near the courtyard , where warriors receive and discuss their missions . 9 . **Weapon Room**: Near the mission room , for easy access to weapons . ### First Floor 1 . **Hallway to the rooms**: Central hallway leading to the students' dormitories . 2 . **Bedrooms**: Several rooms along the hallway to accommodate students . 3 . **Directorate**: Localizada no beginning of the hallway , near the stairs , for easy access and supervision . 4 . **bookcase**: Near the rooms , for study and research . 5 . **terrace**: Área aberta At the top of the building , for relaxation and outdoor training . ### Map Design With this description , you can use websites like Inkarnate , DungeonFog or other RPG map makers to draw your map . Here is a more detailed view of the layout of the areas: 1 . **gate** -> **courtyard** 2 . **courtyard** -> **grit** (On the right) , **block** (to the left) , **swimpool** (close to the court) , **Refectory** (next the pool) 3 . **Refectory** -> **kitchen** 4 . **courtyard** -> **Mission Room** (On the right) , **Weapon Room** (next to the mission room) 5 . **Hallway to the rooms** -> **Bedrooms** 6 . **Hallway to the rooms** -> **Directorate** (beginning of the hallway) 7 . **Bedrooms** -> **bookcase** 8 . **terrace** (At the top of the building)
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Prompts
rpg map. ### Ground Floor 1. **gate**: Main entrance of the academy. 2. **courtyard**: Central open area right after the gate, where students can socialize and train outdoors. 3. **grit**: Spacious area next to the courtyard for combat training and competitions. 4. **block**: Area for sports and physical activities. 5. **swimpool**: close to the court, for water training and recreation. 6. **Refectory**: Near the pool and the courtyard, with easy access for students to eat. 7. **kitchen**: Attached to the dining room to prepare meals. 8. **Mission Room**: Near the courtyard, where warriors receive and discuss their missions. 9. **Weapon Room**: Near the mission room, for easy access to weapons. ### First Floor 1. **Hallway to the rooms**: Central hallway leading to the students' dormitories. 2. **Bedrooms**: Several rooms along the hallway to accommodate students. 3. **Directorate**: Localizada no beginning of the hallway, near the stairs, for easy access and supervision. 4. **bookcase**: Near the rooms, for study and research. 5. **terrace**: Área aberta At the top of the building, for relaxation and outdoor training. ### Map Design With this description, you can use websites like Inkarnate, DungeonFog or other RPG map makers to draw your map. Here is a more detailed view of the layout of the areas: 1. **gate** -> **courtyard** 2. **courtyard** -> **grit** (On the right), **block** (to the left), **swimpool** (close to the court), **Refectory** (next the pool) 3. **Refectory** -> **kitchen** 4. **courtyard** -> **Mission Room** (On the right), **Weapon Room** (next to the mission room) 5. **Hallway to the rooms** -> **Bedrooms** 6. **Hallway to the rooms** -> **Directorate** (beginning of the hallway) 7. **Bedrooms** -> **bookcase** 8. **terrace** (At the top of the building)
CFG-Scale
Schritte
25
Sammler
euler
Seed
510965247
Scheduler
Bildgröße
683 X 1024
Modell
SeaArt Infinity
Erstellen
Größe
680X1024
Datum
Aug 19, 2024
Modell
Studio
Typ
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
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#SeaArt Infinity
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