The Sea of Simulation existed within the ENCOM Mainframe,[1] the Sea of Simulati
![The Sea of Simulation existed within the ENCOM Mainframe,[1] the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward; these could be hazardous for vehicles flying over the area. The sea also frequently generated gridbugs, insect-like creatures which could cause glitches in the system. The most common method of transport over the sea was by Solar Sailer, with frequent beams crossing the sky; recognizers could also use the beams for navigation and support](https://image.cdn2.seaart.me/2024-08-27/cr6u9bde878c73be68tg-2/8a8304644d80ca9f586595c4eacc0276_high.webp)
The Sea of Simulation existed within the ENCOM Mainframe,[1] the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward; these could be hazardous for vehicles flying over the area. The sea also frequently generated gridbugs, insect-like creatures which could cause glitches in the system. The most common method of transport over the sea was by Solar Sailer, with frequent beams crossing the sky; recognizers could also use the beams for navigation and support
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The Sea of Simulation existed within the ENCOM Mainframe
,
[1] the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward
;
these could be hazardous for vehicles flying over the area
.
The sea also frequently generated gridbugs
,
insect-like creatures which could cause glitches in the system
.
The most common method of transport over the sea was by Solar Sailer
,
with frequent beams crossing the sky
;
recognizers could also use the beams for navigation and support
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Checkpoint & LoRA

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SeaArt Infinity
#Maschinen
#Science-Fiction
#Cyberpunk
#Szenendesign
#SeaArt Infinity
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