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The Sea of Simulation existed within the ENCOM Mainframe,[1] the Sea of Simulati

The Sea of Simulation existed within the ENCOM Mainframe,[1] the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward; these could be hazardous for vehicles flying over the area. The sea also frequently generated gridbugs, insect-like creatures which could cause glitches in the system. The most common method of transport over the sea was by Solar Sailer, with frequent beams crossing the sky; recognizers could also use the beams for navigation and support
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The Sea of Simulation existed within the ENCOM Mainframe,[1] the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward; these could be hazardous for vehicles flying over the area. The sea also frequently generated gridbugs, insect-like creatures which could cause glitches in the system. The most common method of transport over the sea was by Solar Sailer, with frequent beams crossing the sky; recognizers could also use the beams for navigation and support

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The Sea of Simulation existed within the ENCOM Mainframe , [1] the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward ; these could be hazardous for vehicles flying over the area . The sea also frequently generated gridbugs , insect-like creatures which could cause glitches in the system . The most common method of transport over the sea was by Solar Sailer , with frequent beams crossing the sky ; recognizers could also use the beams for navigation and support
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The Sea of Simulation existed within the ENCOM Mainframe,[1] the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward; these could be hazardous for vehicles flying over the area. The sea also frequently generated gridbugs, insect-like creatures which could cause glitches in the system. The most common method of transport over the sea was by Solar Sailer, with frequent beams crossing the sky; recognizers could also use the beams for navigation and support
CFG-Scale
7
Schritte
25
Sammler
euler
Seed
1783475563
Scheduler
karras
Bildgröße
1024 X 592
Modell
SeaArt Infinity
Erstellen
Größe
1024X592
Datum
Aug 27, 2024
Modell
Studio
Typ
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Maschinen
#Science-Fiction
#Cyberpunk
#Szenendesign
#SeaArt Infinity
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