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Create an image of this game: "The Mansion of Deception", Players must work to

create an image of this game: 

"The Mansion of Deception", Players must work together to escape a haunted mansion before the evil spirit catches them.. The game is fast, Easy to play and designed for 2 to 4 players.

aim:
All players must reach the "Exit" before the spirit catches them. If the spirit reaches them, they lose the game.

Preparation:

Draw or print a simple map of the mansion on a letter or A4 sheet of paper.. The map should have only 4 rooms connected by hallways, with a "Prohibited" and one "Exit".
Each player chooses a token or mark that represents him in the game..
Shifts:

In your turn, Each player rolls a die and advances the number of spaces indicated on the die through the corridors of the mansion..
Players must move towards the "Exit" through the connected rooms.
Special Boxes:

Casilla de trap: If a player lands on a square marked as "trap", lose 1 turn.
Casilla de track: If a player lands on a square marked as "track", You can immediately advance to the next room.
Evil Spirit:

The spirit moves automatically at the end of each player's turn.. Roll a die to see how many spaces the spirit advances.. If it hits a player, That player loses the game.
Players win if at least one of them reaches the "Exit" before being caught by the spirit.

more elaborate and as if it were a paper board game
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create an image of this game: "The Mansion of Deception", Players must work together to escape a haunted mansion before the evil spirit catches them.. The game is fast, Easy to play and designed for 2 to 4 players. aim: All players must reach the "Exit" before the spirit catches them. If the spirit reaches them, they lose the game. Preparation: Draw or print a simple map of the mansion on a letter or A4 sheet of paper.. The map should have only 4 rooms connected by hallways, with a "Prohibited" and one "Exit". Each player chooses a token or mark that represents him in the game.. Shifts: In your turn, Each player rolls a die and advances the number of spaces indicated on the die through the corridors of the mansion.. Players must move towards the "Exit" through the connected rooms. Special Boxes: Casilla de trap: If a player lands on a square marked as "trap", lose 1 turn. Casilla de track: If a player lands on a square marked as "track", You can immediately advance to the next room. Evil Spirit: The spirit moves automatically at the end of each player's turn.. Roll a die to see how many spaces the spirit advances.. If it hits a player, That player loses the game. Players win if at least one of them reaches the "Exit" before being caught by the spirit. more elaborate and as if it were a paper board game

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tinker bell
Generation Data
Protokolle
Prompts
Prompts kopieren
create an image of this game: "The Mansion of Deception" , Players must work together to escape a haunted mansion before the evil spirit catches them .. The game is fast , Easy to play and designed for 2 to 4 players . aim: All players must reach the "Exit" before the spirit catches them . If the spirit reaches them , they lose the game . Preparation: Draw or print a simple map of the mansion on a letter or A4 sheet of paper .. The map should have only 4 rooms connected by hallways , with a "Prohibited" and one "Exit" . Each player chooses a token or mark that represents him in the game .. Shifts: In your turn , Each player rolls a die and advances the number of spaces indicated on the die through the corridors of the mansion .. Players must move towards the "Exit" through the connected rooms . Special Boxes: Casilla de trap: If a player lands on a square marked as "trap" , lose 1 turn . Casilla de track: If a player lands on a square marked as "track" , You can immediately advance to the next room . Evil Spirit: The spirit moves automatically at the end of each player&#39 ; s turn .. Roll a die to see how many spaces the spirit advances .. If it hits a player , That player loses the game . Players win if at least one of them reaches the "Exit" before being caught by the spirit . more elaborate and as if it were a paper board game
Info
Prompts
create an image of this game: "The Mansion of Deception", Players must work together to escape a haunted mansion before the evil spirit catches them.. The game is fast, Easy to play and designed for 2 to 4 players. aim: All players must reach the "Exit" before the spirit catches them. If the spirit reaches them, they lose the game. Preparation: Draw or print a simple map of the mansion on a letter or A4 sheet of paper.. The map should have only 4 rooms connected by hallways, with a "Prohibited" and one "Exit". Each player chooses a token or mark that represents him in the game.. Shifts: In your turn, Each player rolls a die and advances the number of spaces indicated on the die through the corridors of the mansion.. Players must move towards the "Exit" through the connected rooms. Special Boxes: Casilla de trap: If a player lands on a square marked as "trap", lose 1 turn. Casilla de track: If a player lands on a square marked as "track", You can immediately advance to the next room. Evil Spirit: The spirit moves automatically at the end of each player's turn.. Roll a die to see how many spaces the spirit advances.. If it hits a player, That player loses the game. Players win if at least one of them reaches the "Exit" before being caught by the spirit. more elaborate and as if it were a paper board game
CFG-Scale
Schritte
25
Sammler
euler
Seed
2829015761
Scheduler
Bildgröße
688 X 1024
Modell
SeaArt Infinity
Erstellen
Größe
688X1024
Datum
Aug 30, 2024
Modell
Studio
Typ
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
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#Westlicher Realismus
#SeaArt Infinity
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