Typ
LORA
Veröffentlichungsdatum
2025-08-24
Basismodelle
Flux.1 D








A game scene is the core component of a game world, serving as a virtual space where players interact, advance the storyline, and experience gameplay. It integrates visual design (such as a fantasy forest or a futuristic city), environmental logic (weather changes, terrain interaction), and functional settings (mission trigger points, resource respawn areas). Beyond presenting visuals, it guides gameplay through scene details (e.g., dilapidated ruins hinting at the backstory) and enhances player immersion, acting as a key carrier that connects game mechanics and narrative experience.
1. Dieses Modell dient nur Lernzwecken. Urheber- und Auslegungsrechte liegen beim Originalautor.
2. Bist du der Originalautor eines Modells, kontaktiere uns bitte zur Authentifizierung über unsere offiziellen Kanäle. Wir schützen die Rechte aller Schöpfer. Hier klicken, um es zu verifizieren.
