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SR-Omega

SR-Omega

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#Personaje
#????
#Femenino
#arte digital
#¿Dónde, tío?
#Fantasía
#Personaje del juego
#retratos
#semi-realistic

SR-Omega is a merge of a few handpicked checkpoints/mixes which aims to help generate semi-realistic images.

This was supposed to be an update to SR-Alpha, but the style of this merge's outputs was way too different to be classified as such, as, in my opinion, the images generated with this merge have drastically more realistic proportions compared to the older model.

This merge is a combination of the following models/mixes below:

V1:

V2:

V3 and V4:

V5:

I highly recommend inpainting for best results and to unlock the full potential of the merge. Separate inpainting model not required. Face restore (GFPGAN) has been used to just bring out a bit of realism to the outputs. Codeformer seems to do fine, but it interferes with the styling of the output and overpowers some of the facial details embedded in prompts too much even at balanced weights.

  • Sampling Method: DPM++ 2M Karras, DPM++ 2S a Karras, or Euler A

  • Sampling Steps: 20-30

  • CFG = 7-10

  • Denoising Strength = 0.3-0.5 (img2img/inpainting)

*I only use denoising strength values greater than 0.4 if I want to drastically change the appearance of a particular feature/region of the image. I mainly use this if I want to fix hands that seem to be too deformed to be saved with lower denoising strength values.

Suggested Embeddings:

VAE:

Credits to the respective original creators of the resources used.

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2023-04-13
Publicar modelo
2025-02-28
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Detalles del modelo
Tipo
Checkpoint
Fecha de lanzamiento
2024-02-03
Modelo básico
SD 1.5
Alcance de la licencia
Fuente: civitai

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