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Create a sequence of 6 sprites that show the rear view of a white car

Create a sequence of 6 sprites that show the rear view of a white car, inspired by a classic 1980 Mustang, virando. O fundo de cada sprite deve ser branco. The animation should capture the smooth, progressive motion of the car as it turns 

**Specific Details:**

1. **Sprite 1:**
   - The car is in the starting position, diretamente de costas, reto na estrada.
   - The rear wheels are aligned and there is no indication of a turn.
   - O carro deve estar centralizado na imagem.

2. **Sprite 2:**
   - The car starts to turn right.
   - As rodas dianteiras viram levemente para a direita.
   - The car body begins to show a small tilt to the right.

3. **Sprite 3:**
   - A curva do carro se acentua mais.
   - The front wheels are turned more to the right.
   - The rear of the car starts moving to the left, com a frente do carro mais virada para a direita.

4. **Sprite 4:**
   - The car is halfway around the curve.
   - The rear wheels begin to follow the direction of the front.
   - The car body is clearly tilted to the right.

5. **Sprite 5:**
   - The car is almost completing the curve.
   - The front wheels are almost aligned again, mas ainda ligeiramente viradas para a direita.
   - The rear of the car is more to the left, with the front of the car facing the new direction.

6. **Sprite 6:**
   - The car has completed the turn and is leaving the screen to the right.
   - The front wheels are almost straight, indicando que a curva foi completada.
   - The car is tilted to the right, showing the completion of the movement.
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Create a sequence of 6 sprites that show the rear view of a white car, inspired by a classic 1980 Mustang, virando. O fundo de cada sprite deve ser branco. The animation should capture the smooth, progressive motion of the car as it turns **Specific Details:** 1. **Sprite 1:** - The car is in the starting position, diretamente de costas, reto na estrada. - The rear wheels are aligned and there is no indication of a turn. - O carro deve estar centralizado na imagem. 2. **Sprite 2:** - The car starts to turn right. - As rodas dianteiras viram levemente para a direita. - The car body begins to show a small tilt to the right. 3. **Sprite 3:** - A curva do carro se acentua mais. - The front wheels are turned more to the right. - The rear of the car starts moving to the left, com a frente do carro mais virada para a direita. 4. **Sprite 4:** - The car is halfway around the curve. - The rear wheels begin to follow the direction of the front. - The car body is clearly tilted to the right. 5. **Sprite 5:** - The car is almost completing the curve. - The front wheels are almost aligned again, mas ainda ligeiramente viradas para a direita. - The rear of the car is more to the left, with the front of the car facing the new direction. 6. **Sprite 6:** - The car has completed the turn and is leaving the screen to the right. - The front wheels are almost straight, indicando que a curva foi completada. - The car is tilted to the right, showing the completion of the movement.

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Create a sequence of 6 sprites that show the rear view of a white car , inspired by a classic 1980 Mustang , virando . O fundo de cada sprite deve ser branco . The animation should capture the smooth , progressive motion of the car as it turns **Specific Details:** 1 . **Sprite 1:** - The car is in the starting position , diretamente de costas , reto na estrada . - The rear wheels are aligned and there is no indication of a turn . - O carro deve estar centralizado na imagem . 2 . **Sprite 2:** - The car starts to turn right . - As rodas dianteiras viram levemente para a direita . - The car body begins to show a small tilt to the right . 3 . **Sprite 3:** - A curva do carro se acentua mais . - The front wheels are turned more to the right . - The rear of the car starts moving to the left , com a frente do carro mais virada para a direita . 4 . **Sprite 4:** - The car is halfway around the curve . - The rear wheels begin to follow the direction of the front . - The car body is clearly tilted to the right . 5 . **Sprite 5:** - The car is almost completing the curve . - The front wheels are almost aligned again , mas ainda ligeiramente viradas para a direita . - The rear of the car is more to the left , with the front of the car facing the new direction . 6 . **Sprite 6:** - The car has completed the turn and is leaving the screen to the right . - The front wheels are almost straight , indicando que a curva foi completada . - The car is tilted to the right , showing the completion of the movement .
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Prompts
Create a sequence of 6 sprites that show the rear view of a white car, inspired by a classic 1980 Mustang, virando. O fundo de cada sprite deve ser branco. The animation should capture the smooth, progressive motion of the car as it turns **Specific Details:** 1. **Sprite 1:** - The car is in the starting position, diretamente de costas, reto na estrada. - The rear wheels are aligned and there is no indication of a turn. - O carro deve estar centralizado na imagem. 2. **Sprite 2:** - The car starts to turn right. - As rodas dianteiras viram levemente para a direita. - The car body begins to show a small tilt to the right. 3. **Sprite 3:** - A curva do carro se acentua mais. - The front wheels are turned more to the right. - The rear of the car starts moving to the left, com a frente do carro mais virada para a direita. 4. **Sprite 4:** - The car is halfway around the curve. - The rear wheels begin to follow the direction of the front. - The car body is clearly tilted to the right. 5. **Sprite 5:** - The car is almost completing the curve. - The front wheels are almost aligned again, mas ainda ligeiramente viradas para a direita. - The rear of the car is more to the left, with the front of the car facing the new direction. 6. **Sprite 6:** - The car has completed the turn and is leaving the screen to the right. - The front wheels are almost straight, indicando que a curva foi completada. - The car is tilted to the right, showing the completion of the movement.
Etiqueta negativa
worst quality, low quality, bad anatomy, bad hands, bad body, missing fingers, extra digit, fewer digits
Escala CFG
7
Pasos
30
Recolector
DPM++ 2M Karras
Semilla
4119031435
Clip Skip
1
Tamaño de imagen
832 X 1216
Modelo
Osorubeshi XL
Generar
Tamaño
832X1216
Fecha
Jun 16, 2024
Modo
SDXL
Tipo
cell
Checkpoint & LoRA
Osorubeshi XL
Checkpoint
Osorubeshi XL
#transporte
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