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Create a sequence of 6 sprites that show the rear view of a white car

Create a sequence of 6 sprites that show the rear view of a white car, inspired by a classic 1980 Mustang, virando. O fundo de cada sprite deve ser branco. The animation should capture the smooth, progressive motion of the car as it turns 

**Specific Details:**

1. **Sprite 1:**
   - The car is in the starting position, diretamente de costas, reto na estrada.
   - The rear wheels are aligned and there is no indication of a turn.
   - O carro deve estar centralizado na imagem.

2. **Sprite 2:**
   - The car starts to turn right.
   - As rodas dianteiras viram levemente para a direita.
   - The car body begins to show a small tilt to the right.

3. **Sprite 3:**
   - A curva do carro se acentua mais.
   - The front wheels are turned more to the right.
   - The rear of the car starts moving to the left, com a frente do carro mais virada para a direita.

4. **Sprite 4:**
   - The car is halfway around the curve.
   - The rear wheels begin to follow the direction of the front.
   - The car body is clearly tilted to the right.

5. **Sprite 5:**
   - The car is almost completing the curve.
   - The front wheels are almost aligned again, mas ainda ligeiramente viradas para a direita.
   - The rear of the car is more to the left, with the front of the car facing the new direction.

6. **Sprite 6:**
   - The car has completed the turn and is leaving the screen to the right.
   - The front wheels are almost straight, indicando que a curva foi completada.
   - The car is tilted to the right, showing the completion of the movement.
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Create a sequence of 6 sprites that show the rear view of a white car, inspired by a classic 1980 Mustang, virando. O fundo de cada sprite deve ser branco. The animation should capture the smooth, progressive motion of the car as it turns **Specific Details:** 1. **Sprite 1:** - The car is in the starting position, diretamente de costas, reto na estrada. - The rear wheels are aligned and there is no indication of a turn. - O carro deve estar centralizado na imagem. 2. **Sprite 2:** - The car starts to turn right. - As rodas dianteiras viram levemente para a direita. - The car body begins to show a small tilt to the right. 3. **Sprite 3:** - A curva do carro se acentua mais. - The front wheels are turned more to the right. - The rear of the car starts moving to the left, com a frente do carro mais virada para a direita. 4. **Sprite 4:** - The car is halfway around the curve. - The rear wheels begin to follow the direction of the front. - The car body is clearly tilted to the right. 5. **Sprite 5:** - The car is almost completing the curve. - The front wheels are almost aligned again, mas ainda ligeiramente viradas para a direita. - The rear of the car is more to the left, with the front of the car facing the new direction. 6. **Sprite 6:** - The car has completed the turn and is leaving the screen to the right. - The front wheels are almost straight, indicando que a curva foi completada. - The car is tilted to the right, showing the completion of the movement.

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Create a sequence of 6 sprites that show the rear view of a white car , inspired by a classic 1980 Mustang , virando . O fundo de cada sprite deve ser branco . The animation should capture the smooth , progressive motion of the car as it turns **Specific Details:** 1 . **Sprite 1:** - The car is in the starting position , diretamente de costas , reto na estrada . - The rear wheels are aligned and there is no indication of a turn . - O carro deve estar centralizado na imagem . 2 . **Sprite 2:** - The car starts to turn right . - As rodas dianteiras viram levemente para a direita . - The car body begins to show a small tilt to the right . 3 . **Sprite 3:** - A curva do carro se acentua mais . - The front wheels are turned more to the right . - The rear of the car starts moving to the left , com a frente do carro mais virada para a direita . 4 . **Sprite 4:** - The car is halfway around the curve . - The rear wheels begin to follow the direction of the front . - The car body is clearly tilted to the right . 5 . **Sprite 5:** - The car is almost completing the curve . - The front wheels are almost aligned again , mas ainda ligeiramente viradas para a direita . - The rear of the car is more to the left , with the front of the car facing the new direction . 6 . **Sprite 6:** - The car has completed the turn and is leaving the screen to the right . - The front wheels are almost straight , indicando que a curva foi completada . - The car is tilted to the right , showing the completion of the movement .
INFO
Prompts
Create a sequence of 6 sprites that show the rear view of a white car, inspired by a classic 1980 Mustang, virando. O fundo de cada sprite deve ser branco. The animation should capture the smooth, progressive motion of the car as it turns **Specific Details:** 1. **Sprite 1:** - The car is in the starting position, diretamente de costas, reto na estrada. - The rear wheels are aligned and there is no indication of a turn. - O carro deve estar centralizado na imagem. 2. **Sprite 2:** - The car starts to turn right. - As rodas dianteiras viram levemente para a direita. - The car body begins to show a small tilt to the right. 3. **Sprite 3:** - A curva do carro se acentua mais. - The front wheels are turned more to the right. - The rear of the car starts moving to the left, com a frente do carro mais virada para a direita. 4. **Sprite 4:** - The car is halfway around the curve. - The rear wheels begin to follow the direction of the front. - The car body is clearly tilted to the right. 5. **Sprite 5:** - The car is almost completing the curve. - The front wheels are almost aligned again, mas ainda ligeiramente viradas para a direita. - The rear of the car is more to the left, with the front of the car facing the new direction. 6. **Sprite 6:** - The car has completed the turn and is leaving the screen to the right. - The front wheels are almost straight, indicando que a curva foi completada. - The car is tilted to the right, showing the completion of the movement.
Escala CFG
4
Pasos
30
Recolector
dpmpp_2m_sde_gpu
Semilla
2915607608
Programador
karras
Tamaño de imagen
832 X 1152
Modelo
Osorubeshi XL
Generar
Tamaño
832X1152
Fecha
Jun 16, 2024
Modo
Estudio
Tipo
cell
Checkpoint & LoRA
Osorubeshi XL
Checkpoint
Osorubeshi XL
#px
0 comentario(s)
0
0
0

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