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Create a hyper-realistic 3D model of a demon-like female character

Create a hyper-realistic 3D model of a demon-like female character. She should have a single, sharp horn on the left side of her forehead, with a rough, bone-like texture. Her hair is long, flowing, and transitions from golden yellow to deep orange, with individual strands visible and a natural shine.Her skin is warm golden-orange, featuring lifelike textures like pores and subtle imperfections, with a soft glow where light hits. Her eyes are large, dark, and glossy, with detailed irises and a wet appearance around the eyelids.The character’s body should be anatomically accurate, with well-defined muscles and natural curves. She wears a tight red band over her chest, with realistic fabric textures showing slight wrinkles and stretch marks. A form-fitting blue cloth drapes over her hips, with natural folds and a soft fabric texture.Her hands have elongated fingers ending in sharp, claw-like nails, with detailed skin textures and veins. Her tail is long and sinewy, covered in smooth reddish skin, and ends in a pointed tip, with a subtle shine that highlights its curve.The character is posed sitting on the ground with one leg bent forward, the other to the side. One hand supports her weight on the ground, while the other rests casually on her bent leg. The pose conveys a relaxed yet powerful presence.Use soft, directional lighting to create natural shadows and highlights, enhancing the realism of her skin, hair, and clothing. The background should be a simple, blurred gradient of warm tones, keeping the focus on the character while complementing her color palette.
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James Barreth
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Create a hyper-realistic 3D model of a demon-like female character . She should have a single , sharp horn on the left side of her forehead , with a rough , bone-like texture . Her hair is long , flowing , and transitions from golden yellow to deep orange , with individual strands visible and a natural shine . Her skin is warm golden-orange , featuring lifelike textures like pores and subtle imperfections , with a soft glow where light hits . Her eyes are large , dark , and glossy , with detailed irises and a wet appearance around the eyelids . The character’s body should be anatomically accurate , with well-defined muscles and natural curves . She wears a tight red band over her chest , with realistic fabric textures showing slight wrinkles and stretch marks . A form-fitting blue cloth drapes over her hips , with natural folds and a soft fabric texture . Her hands have elongated fingers ending in sharp , claw-like nails , with detailed skin textures and veins . Her tail is long and sinewy , covered in smooth reddish skin , and ends in a pointed tip , with a subtle shine that highlights its curve . The character is posed sitting on the ground with one leg bent forward , the other to the side . One hand supports her weight on the ground , while the other rests casually on her bent leg . The pose conveys a relaxed yet powerful presence . Use soft , directional lighting to create natural shadows and highlights , enhancing the realism of her skin , hair , and clothing . The background should be a simple , blurred gradient of warm tones , keeping the focus on the character while complementing her color palette .
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Prompts
Create a hyper-realistic 3D model of a demon-like female character. She should have a single, sharp horn on the left side of her forehead, with a rough, bone-like texture. Her hair is long, flowing, and transitions from golden yellow to deep orange, with individual strands visible and a natural shine.Her skin is warm golden-orange, featuring lifelike textures like pores and subtle imperfections, with a soft glow where light hits. Her eyes are large, dark, and glossy, with detailed irises and a wet appearance around the eyelids.The character’s body should be anatomically accurate, with well-defined muscles and natural curves. She wears a tight red band over her chest, with realistic fabric textures showing slight wrinkles and stretch marks. A form-fitting blue cloth drapes over her hips, with natural folds and a soft fabric texture.Her hands have elongated fingers ending in sharp, claw-like nails, with detailed skin textures and veins. Her tail is long and sinewy, covered in smooth reddish skin, and ends in a pointed tip, with a subtle shine that highlights its curve.The character is posed sitting on the ground with one leg bent forward, the other to the side. One hand supports her weight on the ground, while the other rests casually on her bent leg. The pose conveys a relaxed yet powerful presence.Use soft, directional lighting to create natural shadows and highlights, enhancing the realism of her skin, hair, and clothing. The background should be a simple, blurred gradient of warm tones, keeping the focus on the character while complementing her color palette.
Escala CFG
6
Pasos
30
Recolector
dpmpp_2m_sde_gpu
Semilla
2393014534
Programador
karras
Tamaño de imagen
939 X 1536
Modelo
RealVisXL V5.0
Generar
Tamaño
512X512
Fecha
Aug 10, 2024
Modo
Estudio
Tipo
cell
Checkpoint & LoRA
RealVisXL V5.0
Checkpoint
RealVisXL V5.0
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