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A close up of a cartoon character with glasses and a beard

Create a full-body stylized 3D cartoon character of a middle-aged black man', designed with the following detailed specifications': 1. Rendering Style Style: The character must be rendered in a 'Pixar-like' or 'Cartoon 3D' style, similar to high quality animation'. rendering engine: Use the 'Arnold Maya' or 'Keyshot Toon' rendering engines to ensure the desired quality'. detalhamento: Ensure the render is 'high quality' with 'detailed textures', 'detailed skin', a 'clay-like finish', and incorporate 'bokeh effects'. 2. Resolution Resolution: Set resolution to '8K' (7680x4320 pixels). If this is not available', select the highest possible resolution'. 3. Configurações de Iluminação e Camera Iluminação: Choose a 'cinematic' lighting setup with soft', diffuse light to highlight skin details and textures'. focusing: Set to 'sharp focus', ensuring that the character is fully in focus'. Apply 'bokeh effects' if there is any background' (although the background must be transparent'). Camera: Position the camera at a 'front angle', centered to capture the character's face and entire body'. 4. Character Background Positioning: Select a 'transparent background' or 'no background' to ensure the character is isolated. full character: Display the character in full body', ensuring that all details are clearly visible'. 5. Facial Expression and Physical Details Expression: Set the character's expression to be 'friendly', but without smiles'. hair and beard: Setting hair to be 'very short', without a bun', and the beard to be 'trimmed and sparse', with white hair on the chin'. wrinkles: Add 'two prominent vertical wrinkles' on the forehead between the eyebrows'. skin tone: Choose a 'dark brown skin tone with a warm undertone'. Glasses and Clothing: Equip the character with 'black reading glasses mode'
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Carlos Augusto Silva
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Create a full-body stylized 3D cartoon character of a middle-aged black man&#39 ;, designed with the following detailed specifications&#39 ; : 1 . Rendering Style Style: The character must be rendered in a &#39 ; Pixar-like&#39 ; or &#39 ; Cartoon 3D&#39 ; style , similar to high quality animation&#39 ;. rendering engine: Use the &#39 ; Arnold Maya&#39 ; or &#39 ; Keyshot Toon&#39 ; rendering engines to ensure the desired quality&#39 ;. detalhamento: Ensure the render is &#39 ; high quality&#39 ; with &#39 ; detailed textures&#39 ;, &#39 ; detailed skin&#39 ;, a &#39 ; clay-like finish&#39 ;, and incorporate &#39 ; bokeh effects&#39 ;. 2 . Resolution Resolution: Set resolution to &#39 ; 8K&#39 ; (7680x4320 pixels) . If this is not available&#39 ;, select the highest possible resolution&#39 ;. 3 . Configurações de Iluminação e Camera Iluminação: Choose a &#39 ; cinematic&#39 ; lighting setup with soft&#39 ;, diffuse light to highlight skin details and textures&#39 ;. focusing: Set to &#39 ; sharp focus&#39 ;, ensuring that the character is fully in focus&#39 ;. Apply &#39 ; bokeh effects&#39 ; if there is any background&#39 ; (although the background must be transparent&#39 ; ) . Camera: Position the camera at a &#39 ; front angle&#39 ;, centered to capture the character&#39 ; s face and entire body&#39 ;. 4 . Character Background Positioning: Select a &#39 ; transparent background&#39 ; or &#39 ; no background&#39 ; to ensure the character is isolated . full character: Display the character in full body&#39 ;, ensuring that all details are clearly visible&#39 ;. 5 . Facial Expression and Physical Details Expression: Set the character&#39 ; s expression to be &#39 ; friendly&#39 ;, but without smiles&#39 ;. hair and beard: Setting hair to be &#39 ; very short&#39 ;, without a bun&#39 ;, and the beard to be &#39 ; trimmed and sparse&#39 ;, with white hair on the chin&#39 ;. wrinkles: Add &#39 ; two prominent vertical wrinkles&#39 ; on the forehead between the eyebrows&#39 ;. skin tone: Choose a &#39 ; dark brown skin tone with a warm undertone&#39 ;. Glasses and Clothing: Equip the character with &#39 ; black reading glasses mode&#39 ;
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Prompts
Create a full-body stylized 3D cartoon character of a middle-aged black man', designed with the following detailed specifications': 1. Rendering Style Style: The character must be rendered in a 'Pixar-like' or 'Cartoon 3D' style, similar to high quality animation'. rendering engine: Use the 'Arnold Maya' or 'Keyshot Toon' rendering engines to ensure the desired quality'. detalhamento: Ensure the render is 'high quality' with 'detailed textures', 'detailed skin', a 'clay-like finish', and incorporate 'bokeh effects'. 2. Resolution Resolution: Set resolution to '8K' (7680x4320 pixels). If this is not available', select the highest possible resolution'. 3. Configurações de Iluminação e Camera Iluminação: Choose a 'cinematic' lighting setup with soft', diffuse light to highlight skin details and textures'. focusing: Set to 'sharp focus', ensuring that the character is fully in focus'. Apply 'bokeh effects' if there is any background' (although the background must be transparent'). Camera: Position the camera at a 'front angle', centered to capture the character's face and entire body'. 4. Character Background Positioning: Select a 'transparent background' or 'no background' to ensure the character is isolated. full character: Display the character in full body', ensuring that all details are clearly visible'. 5. Facial Expression and Physical Details Expression: Set the character's expression to be 'friendly', but without smiles'. hair and beard: Setting hair to be 'very short', without a bun', and the beard to be 'trimmed and sparse', with white hair on the chin'. wrinkles: Add 'two prominent vertical wrinkles' on the forehead between the eyebrows'. skin tone: Choose a 'dark brown skin tone with a warm undertone'. Glasses and Clothing: Equip the character with 'black reading glasses mode'
Escala CFG
6
Pasos
4
Recolector
euler
Semilla
807873431
Programador
karras
Tamaño de imagen
688 X 1024
Modelo
SeaArt Infinity
Generar
Tamaño
1376X2048
Fecha
Aug 16, 2024
Modo
Estudio
Tipo
upscale
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Dibujos animados
#Diseño de Producto
#SeaArt Infinity
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