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### **Level Design:** - **Dynamic Prison Layout:** The prison has a layered

### **Level Design:**
- **Dynamic Prison Layout:** The prison has a layered, multi-floor design with interconnected hallways, ventilation shafts, hidden passages, and multiple security zones. Each zone presents different challenges based on the thieves' abilities.
- **Puzzles & Obstacles:** Levels include a mix of puzzles that require using the right thief for the job—like moving heavy objects to reach vents, disarming traps to clear the way, or using heightened senses to navigate dangerous areas.
- **Guard Patrols:** Guards patrol specific routes but respond dynamically to player actions, such as reacting to noises, spotting disturbances, or investigating missing items.
- **Security Systems:** The prison is equipped with cameras, laser grids, pressure plates, and gas traps, all of which can be disabled or avoided using the thieves' abilities. 
Generate an platform based side view  game visual representations in the game pixel format
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### **Level Design:** - **Dynamic Prison Layout:** The prison has a layered, multi-floor design with interconnected hallways, ventilation shafts, hidden passages, and multiple security zones. Each zone presents different challenges based on the thieves' abilities. - **Puzzles & Obstacles:** Levels include a mix of puzzles that require using the right thief for the job—like moving heavy objects to reach vents, disarming traps to clear the way, or using heightened senses to navigate dangerous areas. - **Guard Patrols:** Guards patrol specific routes but respond dynamically to player actions, such as reacting to noises, spotting disturbances, or investigating missing items. - **Security Systems:** The prison is equipped with cameras, laser grids, pressure plates, and gas traps, all of which can be disabled or avoided using the thieves' abilities. Generate an platform based side view game visual representations in the game pixel format

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Designer47757
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### **Level Design:** - **Dynamic Prison Layout:** The prison has a layered , multi-floor design with interconnected hallways , ventilation shafts , hidden passages , and multiple security zones . Each zone presents different challenges based on the thieves' abilities . - **Puzzles & Obstacles:** Levels include a mix of puzzles that require using the right thief for the job—like moving heavy objects to reach vents , disarming traps to clear the way , or using heightened senses to navigate dangerous areas . - **Guard Patrols:** Guards patrol specific routes but respond dynamically to player actions , such as reacting to noises , spotting disturbances , or investigating missing items . - **Security Systems:** The prison is equipped with cameras , laser grids , pressure plates , and gas traps , all of which can be disabled or avoided using the thieves' abilities . Generate an platform based side view game visual representations in the game pixel format
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### **Level Design:** - **Dynamic Prison Layout:** The prison has a layered, multi-floor design with interconnected hallways, ventilation shafts, hidden passages, and multiple security zones. Each zone presents different challenges based on the thieves' abilities. - **Puzzles & Obstacles:** Levels include a mix of puzzles that require using the right thief for the job—like moving heavy objects to reach vents, disarming traps to clear the way, or using heightened senses to navigate dangerous areas. - **Guard Patrols:** Guards patrol specific routes but respond dynamically to player actions, such as reacting to noises, spotting disturbances, or investigating missing items. - **Security Systems:** The prison is equipped with cameras, laser grids, pressure plates, and gas traps, all of which can be disabled or avoided using the thieves' abilities. Generate an platform based side view game visual representations in the game pixel format
Escala CFG
6
Pasos
25
Recolector
euler
Semilla
1758921354
Programador
Tamaño de imagen
1024 X 592
Modelo
SeaArt Infinity
Generar
Tamaño
1024X592
Fecha
Dec 21, 2024
Modo
Estudio
Tipo
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Arquitectura
#render
#Juego
#SeaArt Infinity
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