A woman in a white dress is walking in front of a giant robot
![((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful cyberpunk woman with her pink mech in the ruins of a city in the forgotten war, Ancient technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer texture, albedo and highlight maps, surface shading, Accurate simulation of light-material interactions, perfect proportions, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminescent particles, light scattering, Tyndall effect](https://image.cdn2.seaart.ai/2023-06-01/29822882123845/74e2edcfe2820a27f4c329ed38e3a04bcca8da87_high.webp)
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((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful cyberpunk woman with her pink mech in the ruins of a city in the forgotten war, Ancient technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer texture, albedo and highlight maps, surface shading, Accurate simulation of light-material interactions, perfect proportions, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminescent particles, light scattering, Tyndall effect
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((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful cyberpunk woman with her pink mech in the ruins of a city in the forgotten war, Ancient technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer texture, albedo and highlight maps, surface shading, Accurate simulation of light-material interactions, perfect proportions, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminescent particles, light scattering, Tyndall effect
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