Anime girl sitting in a chair with a cell phone in her hand
![from PIL import Image, ImageDraw
# Crie uma nova imagem com tamanho e cor desejados
width, height = 200, 200
image = Image.new('RGB', (width, height), 'black')
draw = ImageDraw.Draw(image)
# Desenhe um ícone de controle de videogame
controller_color = (255, 0, 0) # Vermelho
controller_size = (100, 100)
controller_position = (width // 2 - controller_size[0] // 2, height // 2 - controller_size[1] // 2)
draw.rectangle((controller_position[0], controller_position[1],
controller_position[0] + controller_size[0], controller_position[1] + controller_size[1]),
fill=controller_color)
# Desenhe os botões do controle
button_color = (255, 255, 255) # Branco
button_radius = 20
button_positions = [(controller_position[0] + 20, controller_position[1] + 20),
(controller_position[0] + 60, controller_position[1] + 20),
(controller_position[0] + 40, controller_position[1] + 40),
(controller_position[0] + 40, controller_position[1] + 60)]
for position in button_positions:
draw.ellipse((position[0] - button_radius, position[1] - button_radius,
position[0] + button_radius, position[1] + button_radius), fill=button_color)
# Salve a imagem gerada
image.save('imagem_gamer.png')](https://image.cdn2.seaart.me/2023-07-07/42507849146437/2700d81b65183a93d7f79dacd20179c03ab48dff_high.webp)
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from PIL import Image
,
ImageDraw
# Crie uma nova imagem com tamanho e cor desejados
width
,
height = 200
,
200
image = Image
.
new('RGB'
,
(width
,
height)
,
'black')
draw = ImageDraw
.
Draw(image)
# Desenhe um ícone de controle de videogame
controller_color = (255
,
0
,
0) # Vermelho
controller_size = (100
,
100)
controller_position = (width // 2 - controller_size[0] // 2
,
height // 2 - controller_size[1] // 2)
draw
.
rectangle((controller_position[0]
,
controller_position[1]
,
controller_position[0] + controller_size[0]
,
controller_position[1] + controller_size[1])
,
fill=controller_color)
# Desenhe os botões do controle
button_color = (255
,
255
,
255) # Branco
button_radius = 20
button_positions = [(controller_position[0] + 20
,
controller_position[1] + 20)
,
(controller_position[0] + 60
,
controller_position[1] + 20)
,
(controller_position[0] + 40
,
controller_position[1] + 40)
,
(controller_position[0] + 40
,
controller_position[1] + 60)]
for position in button_positions:
draw
.
ellipse((position[0] - button_radius
,
position[1] - button_radius
,
position[0] + button_radius
,
position[1] + button_radius)
,
fill=button_color)
# Salve a imagem gerada
image
.
save('imagem_gamer
.
png')
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Checkpoint & LoRA

Checkpoint
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