Arafed man in a brown robe holding a brown blanket
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Homem de camisa marrom segurando um pau de madeira, jason momoa as assyrian, handsome prince of persia, portrait of demigod hercules, Directed by: Juan Carlos Stekelman, ary scheffer, Alexandros Pyromallis, como um personagem de fantasia medieval, Hercules, Retrato de Zeus acidentado, ossos como, jason momoa, , Photo Session, Fotografado na lente de 25mm, profundidade de campo, Tilt Blur, velocidade do obturador 1/1000, F/22, White balance, 32k, Super-Resolution, Por foto RGB, half rear lighting, luz de fundo, dramatic lighting, incandescente, soft lighting, volumetric, Dia do Conto, global illumination lighting, Global Screen Space Illumination, Scattering, Sombras, Rough, Cintilante, Lumen reflections, screen space reflections, Diffraction Grading, chromatic aberration, Deslocamento de GB, Linhas de varredura, ambient occlusion, antialiasing, FKAA, TXAA, RTX, SSAO, Sombreadores OpenGL, Post processing, post - production, Cell Shading, Mapeamento de Tons, ......cgi, VFX, SFX, Insanamente detalhado e intrincado, Hiper maximalista, elegante, dynamic pose, fotografia, volumetric, ultra-detalhado, detalhes intrincados, super detalhado, ambient –uplight –v 4 –q 2
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Homem de camisa marrom segurando um pau de madeira, jason momoa as assyrian, handsome prince of persia, portrait of demigod hercules, Directed by: Juan Carlos Stekelman, ary scheffer, Alexandros Pyromallis, como um personagem de fantasia medieval, Hercules, Retrato de Zeus acidentado, ossos como, jason momoa, , Photo Session, Fotografado na lente de 25mm, profundidade de campo, Tilt Blur, velocidade do obturador 1/1000, F/22, White balance, 32k, Super-Resolution, Por foto RGB, half rear lighting, luz de fundo, dramatic lighting, incandescente, soft lighting, volumetric, Dia do Conto, global illumination lighting, Global Screen Space Illumination, Scattering, Sombras, Rough, Cintilante, Lumen reflections, screen space reflections, Diffraction Grading, chromatic aberration, Deslocamento de GB, Linhas de varredura, ambient occlusion, antialiasing, FKAA, TXAA, RTX, SSAO, Sombreadores OpenGL, Post processing, post - production, Cell Shading, Mapeamento de Tons, ......cgi, VFX, SFX, Insanamente detalhado e intrincado, Hiper maximalista, elegante, dynamic pose, fotografia, volumetric, ultra-detalhado, detalhes intrincados, super detalhado, ambient –uplight –v 4 –q 2
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