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A woman in a black outfit sitting on a bench with a sword

Solarpunk1. Class: Rifleman. Name: Night, Gameplay role: Specialist hunter., Archetype: Assassin., Associations: shadow, willow tree, bullfighter, puppet, spider., Type: skinny tall man with prominent joints and long fingers. Never stand straight, constantly leaning in one direction or the other. A characteristic pose: to sit with one leg crossed over the other so that the ankle of one leg lies on the knee of the other. Between the legs, the gun is barrel down, the fingers are folded on the butt, the chin rests on the wrist, the shoulders are hunched., Skills and chips: rail shot, invisibility (with a visual effect by which you can guess the moving target), EMP (disables all modifications around him for X seconds), Coup de Gras (applies only to those who are already "unconscious" — prohibits their "revival")., Armor: tight elastic suit with sewn plates, covered with patches of the same material. The plates are uneven and asymmetrical (for example, the right collarbone is closed, but the, Conceptual art, motion lines, optical illusion, anaglyph, drop shadow, first-person view, UHD, masterpiece, super detail, high quality, award winning, 8k --auto
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Solarpunk1. Class: Rifleman. Name: Night, Gameplay role: Specialist hunter., Archetype: Assassin., Associations: shadow, willow tree, bullfighter, puppet, spider., Type: skinny tall man with prominent joints and long fingers. Never stand straight, constantly leaning in one direction or the other. A characteristic pose: to sit with one leg crossed over the other so that the ankle of one leg lies on the knee of the other. Between the legs, the gun is barrel down, the fingers are folded on the butt, the chin rests on the wrist, the shoulders are hunched., Skills and chips: rail shot, invisibility (with a visual effect by which you can guess the moving target), EMP (disables all modifications around him for X seconds), Coup de Gras (applies only to those who are already "unconscious" — prohibits their "revival")., Armor: tight elastic suit with sewn plates, covered with patches of the same material. The plates are uneven and asymmetrical (for example, the right collarbone is closed, but the, Conceptual art, motion lines, optical illusion, anaglyph, drop shadow, first-person view, UHD, masterpiece, super detail, high quality, award winning, 8k --auto

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J
avatar_frame
Jelly Shaft
Prompts
Copy
Solarpunk1 . Class: Rifleman . Name: Night , Gameplay role: Specialist hunter ., Archetype: Assassin ., Associations: shadow , willow tree , bullfighter , puppet , spider ., Type: skinny tall man with prominent joints and long fingers . Never stand straight , constantly leaning in one direction or the other . A characteristic pose: to sit with one leg crossed over the other so that the ankle of one leg lies on the knee of the other . Between the legs , the gun is barrel down , the fingers are folded on the butt , the chin rests on the wrist , the shoulders are hunched ., Skills and chips: rail shot , invisibility (with a visual effect by which you can guess the moving target) , EMP (disables all modifications around him for X seconds) , Coup de Gras (applies only to those who are already "unconscious" — prohibits their "revival") ., Armor: tight elastic suit with sewn plates , covered with patches of the same material . The plates are uneven and asymmetrical (for example , the right collarbone is closed , but the , Conceptual art , motion lines , optical illusion , anaglyph , drop shadow , first-person view , UHD , masterpiece , super detail , high quality , award winning , 8k --auto
INFO
Prompts
Solarpunk1. Class: Rifleman. Name: Night, Gameplay role: Specialist hunter., Archetype: Assassin., Associations: shadow, willow tree, bullfighter, puppet, spider., Type: skinny tall man with prominent joints and long fingers. Never stand straight, constantly leaning in one direction or the other. A characteristic pose: to sit with one leg crossed over the other so that the ankle of one leg lies on the knee of the other. Between the legs, the gun is barrel down, the fingers are folded on the butt, the chin rests on the wrist, the shoulders are hunched., Skills and chips: rail shot, invisibility (with a visual effect by which you can guess the moving target), EMP (disables all modifications around him for X seconds), Coup de Gras (applies only to those who are already "unconscious" — prohibits their "revival")., Armor: tight elastic suit with sewn plates, covered with patches of the same material. The plates are uneven and asymmetrical (for example, the right collarbone is closed, but the, Conceptual art, motion lines, optical illusion, anaglyph, drop shadow, first-person view, UHD, masterpiece, super detail, high quality, award winning, 8k --auto
Negative Prompts
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
CFG Scale
8
Steps
30
Sampler
DPM++ 2M Karras
Seed
-1
Clip Skip
1
Image Size
1024 X 1536
Denoising Strength
0.2
Model
ReV Animated
Generate
Size
1024X1536
Date
Aug 1, 2023
Mode
Default
Type
upscale
Checkpoint & LoRA
ReV Animated
Checkpoint
ReV Animated
#Portrait
#Character
#abstract
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