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SeaArt AI Enterprise Version

A man in a black coat standing in the rain in front of a building

Character Details: Appearance: The character must be wearing a long, dark coat, with a hood or hat covering their face, leaving only the lower part visible. Alternatively, he may be wearing a mask that covers his face. Position: He is standing near the edge of the building, looking down at the city below, with his body partially facing forward. Hands may be in pockets or holding something small and indistinguishable. Clothing: The coat should be detailed with subtle folds and movements caused by the night wind. Environment and Scenario: Building: The top of the building has some details such as an antenna, air conditioning boxes or a parapet. There may be some graffiti or signs of wear. City: Below the building, the city is visible, with street lights, cars and buildings illuminated, creating a vibrant contrast with the character's shadowy figure. Sky: The sky is cloudy, obscuring the stars, but there is a full moon or part of it visible, adding a soft, eerie light to the scene. Atmosphere and Effects: Light: Subtle lighting, with main light sources coming from the moon and city lights. Shadows are pronounced, especially around the character. Wind: The sensation of wind can be transmitted through the movement of the character's clothes and some papers or leaves flying around. Shadows: Use shadows to further hide character details, increasing mystery. Extras: Additional details: Include details like water droplets in puddles on top of the building, reflections of city lights on the character's coat, and perhaps a light fog to add to the atmosphere. Colors: Predominance of dark tones such as black, gray and deep blue, with city lights in yellow and white for contrast.
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Cavalo festeiro
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Character Details: Appearance: The character must be wearing a long , dark coat , with a hood or hat covering their face , leaving only the lower part visible . Alternatively , he may be wearing a mask that covers his face . Position: He is standing near the edge of the building , looking down at the city below , with his body partially facing forward . Hands may be in pockets or holding something small and indistinguishable . Clothing: The coat should be detailed with subtle folds and movements caused by the night wind . Environment and Scenario: Building: The top of the building has some details such as an antenna , air conditioning boxes or a parapet . There may be some graffiti or signs of wear . City: Below the building , the city is visible , with street lights , cars and buildings illuminated , creating a vibrant contrast with the character's shadowy figure . Sky: The sky is cloudy , obscuring the stars , but there is a full moon or part of it visible , adding a soft , eerie light to the scene . Atmosphere and Effects: Light: Subtle lighting , with main light sources coming from the moon and city lights . Shadows are pronounced , especially around the character . Wind: The sensation of wind can be transmitted through the movement of the character's clothes and some papers or leaves flying around . Shadows: Use shadows to further hide character details , increasing mystery . Extras: Additional details: Include details like water droplets in puddles on top of the building , reflections of city lights on the character's coat , and perhaps a light fog to add to the atmosphere . Colors: Predominance of dark tones such as black , gray and deep blue , with city lights in yellow and white for contrast .
INFO
Prompts
Character Details: Appearance: The character must be wearing a long, dark coat, with a hood or hat covering their face, leaving only the lower part visible. Alternatively, he may be wearing a mask that covers his face. Position: He is standing near the edge of the building, looking down at the city below, with his body partially facing forward. Hands may be in pockets or holding something small and indistinguishable. Clothing: The coat should be detailed with subtle folds and movements caused by the night wind. Environment and Scenario: Building: The top of the building has some details such as an antenna, air conditioning boxes or a parapet. There may be some graffiti or signs of wear. City: Below the building, the city is visible, with street lights, cars and buildings illuminated, creating a vibrant contrast with the character's shadowy figure. Sky: The sky is cloudy, obscuring the stars, but there is a full moon or part of it visible, adding a soft, eerie light to the scene. Atmosphere and Effects: Light: Subtle lighting, with main light sources coming from the moon and city lights. Shadows are pronounced, especially around the character. Wind: The sensation of wind can be transmitted through the movement of the character's clothes and some papers or leaves flying around. Shadows: Use shadows to further hide character details, increasing mystery. Extras: Additional details: Include details like water droplets in puddles on top of the building, reflections of city lights on the character's coat, and perhaps a light fog to add to the atmosphere. Colors: Predominance of dark tones such as black, gray and deep blue, with city lights in yellow and white for contrast.
Negative Prompts
(nsfw:1.5),cartoon, 3d, ((disfigured)), ((bad art)), ((deformed)),((extra limbs)),((close up)),((b&w)), wierd colors, blurry, (((duplicate))), ((morbid)), ((mutilated)), [out of frame], extra fingers, mutated hands, ((poorly drawn hands)), ((poorly drawn face)), (((mutation))), (((deformed))), ((ugly)), blurry, ((bad anatomy)), (((bad proportions))), ((extra limbs)), cloned face, (((disfigured))), out of frame, ugly, extra limbs, (bad anatomy), gross proportions, (malformed limbs), ((missing arms)), ((missing legs)), (((extra arms))), (((extra legs))), mutated hands, (fused fingers), (too many fingers), (((long neck))), Photoshop, video game, ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, mutation, mutated, extra limbs, extra legs, extra arms, disfigured, deformed, cross-eye, body out of frame, blurry, bad art, bad anatomy, 3d render
CFG Scale
7
Steps
40
Sampler
DPM++ SDE Karras
Seed
395305615
Clip Skip
1
Image Size
431 X 768
Denoising Strength
0.2
Model
ReV Animated
Generate
Size
688X1024
Date
May 21, 2024
Mode
Default
Type
upscale
Checkpoint & LoRA
Checkpoint
ReV Animated
#Furry
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