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SeaArt AI Enterprise Version

Imagine a monstrous woman made of mud with a detailed and haunting design

Imagine a monstrous woman made of mud with a detailed and haunting design. Her form is tall and imposing, with a body composed entirely of dark, glistening mud that constantly shifts and undulates. Her skin, if it can be called that, is a mix of wet earth and gritty clay, giving her a grotesque yet fascinating texture.

Her face is an unsettling blend of human and elemental features. Hollow, glowing green eyes peer out from deep sockets, exuding an eerie, unnatural light. Her mouth is a jagged, ever-changing gash, dripping with thick mud that occasionally forms grotesque, tooth-like protrusions. Her hair is a mass of writhing, muddy tendrils that flow and twist as if alive, occasionally flicking off clumps of dirt.

She wears tattered remnants of clothing, barely recognizable as once being human garments, now encrusted with dirt and vegetation. Vines and roots entwine her body, adding to her connection with the earth and reinforcing her monstrous appearance. These natural elements seem to pulse and move with her, as if they are an integral part of her being.

Her limbs are elongated and powerful, with hands that end in sharp, muddy claws capable of slicing through flesh and bone. As she moves, her body leaves a trail of thick sludge, and the ground beneath her feet softens and churns, making escape difficult for anyone who crosses her path.

Her voice is a guttural, raspy sound, like the shifting of rocks and the squelching of mud. When she speaks, it's with a slow, menacing tone that sends chills down the spine of anyone who hears it. Her presence brings with it the stench of damp earth and decay, and the air around her seems to grow heavy and humid.

Her design embodies the raw, untamed power of nature's darker side, a fearsome creature born from the very ground, seeking vengeance or perhaps simply existing as a force of chaotic nature.
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Imagine a monstrous woman made of mud with a detailed and haunting design . Her form is tall and imposing , with a body composed entirely of dark , glistening mud that constantly shifts and undulates . Her skin , if it can be called that , is a mix of wet earth and gritty clay , giving her a grotesque yet fascinating texture . Her face is an unsettling blend of human and elemental features . Hollow , glowing green eyes peer out from deep sockets , exuding an eerie , unnatural light . Her mouth is a jagged , ever-changing gash , dripping with thick mud that occasionally forms grotesque , tooth-like protrusions . Her hair is a mass of writhing , muddy tendrils that flow and twist as if alive , occasionally flicking off clumps of dirt . She wears tattered remnants of clothing , barely recognizable as once being human garments , now encrusted with dirt and vegetation . Vines and roots entwine her body , adding to her connection with the earth and reinforcing her monstrous appearance . These natural elements seem to pulse and move with her , as if they are an integral part of her being . Her limbs are elongated and powerful , with hands that end in sharp , muddy claws capable of slicing through flesh and bone . As she moves , her body leaves a trail of thick sludge , and the ground beneath her feet softens and churns , making escape difficult for anyone who crosses her path . Her voice is a guttural , raspy sound , like the shifting of rocks and the squelching of mud . When she speaks , it's with a slow , menacing tone that sends chills down the spine of anyone who hears it . Her presence brings with it the stench of damp earth and decay , and the air around her seems to grow heavy and humid . Her design embodies the raw , untamed power of nature's darker side , a fearsome creature born from the very ground , seeking vengeance or perhaps simply existing as a force of chaotic nature .
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Prompts
Imagine a monstrous woman made of mud with a detailed and haunting design. Her form is tall and imposing, with a body composed entirely of dark, glistening mud that constantly shifts and undulates. Her skin, if it can be called that, is a mix of wet earth and gritty clay, giving her a grotesque yet fascinating texture. Her face is an unsettling blend of human and elemental features. Hollow, glowing green eyes peer out from deep sockets, exuding an eerie, unnatural light. Her mouth is a jagged, ever-changing gash, dripping with thick mud that occasionally forms grotesque, tooth-like protrusions. Her hair is a mass of writhing, muddy tendrils that flow and twist as if alive, occasionally flicking off clumps of dirt. She wears tattered remnants of clothing, barely recognizable as once being human garments, now encrusted with dirt and vegetation. Vines and roots entwine her body, adding to her connection with the earth and reinforcing her monstrous appearance. These natural elements seem to pulse and move with her, as if they are an integral part of her being. Her limbs are elongated and powerful, with hands that end in sharp, muddy claws capable of slicing through flesh and bone. As she moves, her body leaves a trail of thick sludge, and the ground beneath her feet softens and churns, making escape difficult for anyone who crosses her path. Her voice is a guttural, raspy sound, like the shifting of rocks and the squelching of mud. When she speaks, it's with a slow, menacing tone that sends chills down the spine of anyone who hears it. Her presence brings with it the stench of damp earth and decay, and the air around her seems to grow heavy and humid. Her design embodies the raw, untamed power of nature's darker side, a fearsome creature born from the very ground, seeking vengeance or perhaps simply existing as a force of chaotic nature.
CFG Scale
6
Steps
30
Sampler
dpmpp_2m_sde_gpu
Seed
4236986276
Scheduler
karras
Image Size
832 X 1216
Model
Animagine XL V3.1
Generate
Size
1432X2096
Date
Jun 25, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
Animagine XL V3.1
Checkpoint
Animagine XL V3.1
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