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- `Load reference images of Sphinx from different angles.`

- `Load reference images of Sphinx from different angles.`
   - `Find and load blueprints and dimensions of the Sphinx.`
   - `Use box modeling to create the base shape of the Sphinx.`
   - `Extrude and shape the head and body according to the reference images.`
   - `Sculpt the face of the Sphinx with fine details for the nose, mouth, and eyes.`
   - `Refine the body, legs, and paws with detailed sculpting tools.`
   - `Apply limestone texture to the entire model.`
   - `Add erosion effects and weathering to the texture for realism.`
   - `Set up a sunlight system that mimics the lighting conditions in Giza.`
   - `Create a desert environment with the pyramids in the background.`
   - `Review the final model against the reference images for accuracy.`
   - `Render the model in high resolution with multiple camera angles
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Mohammad Almusa
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Prompts
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- `Load reference images of Sphinx from different angles . ` - `Find and load blueprints and dimensions of the Sphinx . ` - `Use box modeling to create the base shape of the Sphinx . ` - `Extrude and shape the head and body according to the reference images . ` - `Sculpt the face of the Sphinx with fine details for the nose , mouth , and eyes . ` - `Refine the body , legs , and paws with detailed sculpting tools . ` - `Apply limestone texture to the entire model . ` - `Add erosion effects and weathering to the texture for realism . ` - `Set up a sunlight system that mimics the lighting conditions in Giza . ` - `Create a desert environment with the pyramids in the background . ` - `Review the final model against the reference images for accuracy . ` - `Render the model in high resolution with multiple camera angles
INFO
Prompts
- `Load reference images of Sphinx from different angles.` - `Find and load blueprints and dimensions of the Sphinx.` - `Use box modeling to create the base shape of the Sphinx.` - `Extrude and shape the head and body according to the reference images.` - `Sculpt the face of the Sphinx with fine details for the nose, mouth, and eyes.` - `Refine the body, legs, and paws with detailed sculpting tools.` - `Apply limestone texture to the entire model.` - `Add erosion effects and weathering to the texture for realism.` - `Set up a sunlight system that mimics the lighting conditions in Giza.` - `Create a desert environment with the pyramids in the background.` - `Review the final model against the reference images for accuracy.` - `Render the model in high resolution with multiple camera angles
Negative Prompts
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
CFG Scale
7
Steps
20
Sampler
DPM++ 2M Karras
Seed
1567817979
Clip Skip
1
Image Size
576 X 1024
Model
epiCRealism
Generate
Size
576X1024
Date
Jun 30, 2024
Mode
Default
Type
upscale
Checkpoint & LoRA
epiCRealism
Checkpoint
epiCRealism
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