banner_image ×
SeaArt AI Enterprise Version
Explore
More
Rankings
Blog
News
Guides
Download app
Swift AI
Official
Community
Train

Man, 25 years, Slavic appearance: Round or slightly elongated egg

man, 25 years, Slavic appearance: Round or slightly elongated egg-shaped face with soft features Wide-set gray or blue-gray eyes Straight, The nose is quite wide at the base. Elongated ears with noticeable lobes. Medium-length eyebrows., not fused on the bridge of the nose Straight short light brown hair, light brown or dark brown tone Light skin with a tendency to freckles Above average height To achieve hyper realism it is necessary: Carefully work out the anatomy and proportions of the face and body Add small details - pores, wrinkles, skin irregularities Apply highly detailed textures with subsurface light scattering effects Use motion capture technologies for smooth and natural animation Set up believable lighting and rendering for photorealistic results Key tools: ZBrush for sculpting and detailing Substance Painter for texturing Motion capture for animation Unreal Engine, mayan, V-Ray for final rendering Achieving hyper realism requires a lot of time and computational effort, but allows you to create characters that are almost indistinguishable from real people. The main difficulties are to avoid "uncanny valley" and find a balance between realism and artistic interpretation.
chatIcon
Some things can only be said here. Ready for it?
Create AI Character
image

man, 25 years, Slavic appearance: Round or slightly elongated egg-shaped face with soft features Wide-set gray or blue-gray eyes Straight, The nose is quite wide at the base. Elongated ears with noticeable lobes. Medium-length eyebrows., not fused on the bridge of the nose Straight short light brown hair, light brown or dark brown tone Light skin with a tendency to freckles Above average height To achieve hyper realism it is necessary: Carefully work out the anatomy and proportions of the face and body Add small details - pores, wrinkles, skin irregularities Apply highly detailed textures with subsurface light scattering effects Use motion capture technologies for smooth and natural animation Set up believable lighting and rendering for photorealistic results Key tools: ZBrush for sculpting and detailing Substance Painter for texturing Motion capture for animation Unreal Engine, mayan, V-Ray for final rendering Achieving hyper realism requires a lot of time and computational effort, but allows you to create characters that are almost indistinguishable from real people. The main difficulties are to avoid "uncanny valley" and find a balance between realism and artistic interpretation.

avatar
A
Adeeb Mohsin
Generation Data
Records
Prompts
Copy
man , 25 years , Slavic appearance: Round or slightly elongated egg-shaped face with soft features Wide-set gray or blue-gray eyes Straight , The nose is quite wide at the base . Elongated ears with noticeable lobes . Medium-length eyebrows ., not fused on the bridge of the nose Straight short light brown hair , light brown or dark brown tone Light skin with a tendency to freckles Above average height To achieve hyper realism it is necessary: Carefully work out the anatomy and proportions of the face and body Add small details - pores , wrinkles , skin irregularities Apply highly detailed textures with subsurface light scattering effects Use motion capture technologies for smooth and natural animation Set up believable lighting and rendering for photorealistic results Key tools: ZBrush for sculpting and detailing Substance Painter for texturing Motion capture for animation Unreal Engine , mayan , V-Ray for final rendering Achieving hyper realism requires a lot of time and computational effort , but allows you to create characters that are almost indistinguishable from real people . The main difficulties are to avoid "uncanny valley" and find a balance between realism and artistic interpretation .
INFO
Prompts
man, 25 years, Slavic appearance: Round or slightly elongated egg-shaped face with soft features Wide-set gray or blue-gray eyes Straight, The nose is quite wide at the base. Elongated ears with noticeable lobes. Medium-length eyebrows., not fused on the bridge of the nose Straight short light brown hair, light brown or dark brown tone Light skin with a tendency to freckles Above average height To achieve hyper realism it is necessary: Carefully work out the anatomy and proportions of the face and body Add small details - pores, wrinkles, skin irregularities Apply highly detailed textures with subsurface light scattering effects Use motion capture technologies for smooth and natural animation Set up believable lighting and rendering for photorealistic results Key tools: ZBrush for sculpting and detailing Substance Painter for texturing Motion capture for animation Unreal Engine, mayan, V-Ray for final rendering Achieving hyper realism requires a lot of time and computational effort, but allows you to create characters that are almost indistinguishable from real people. The main difficulties are to avoid "uncanny valley" and find a balance between realism and artistic interpretation.
Negative Prompts
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
CFG Scale
7
Steps
20
Sampler
DPM++ 2M Karras
Seed
3508009406
Clip Skip
1
Image Size
526 X 1124
Denoising Strength
0.35
Model
epiCRealism
Generate
Size
526X1124
Date
Jul 8, 2024
Mode
Default
Type
upscale
Checkpoint & LoRA
epiCRealism
Checkpoint
epiCRealism
Apollo 22y.o. v1
LORA
Apollo 22y.o. v1
#Realistic
#Portrait
0 comment
0
0
0

SeaArt Swift AI Apps

ai_video_generationimg
AI Video Generation

Unleash your imagination and let AI create visual wonders for you

face_swap_titleimg
Face Swap Online Free

Create funny or realistic face swap videos & photos in a snap

ghibli_filter_h1img
Studio Ghibli Filter

Transform any photo into unique Ghibli-style art in just one click.

video_face_swapimg
Video Face Swap

Create funny videos by swapping faces in any video clip.

dance_vidimg
AI Dance Video Generator

Play with this AI dance video generator, unleash your inner dancer instantly!

cartoon_avatar_h1img
Cartoon Avatar Maker

Turn your photos into unique cartoon avatars instantly.

Explore More AI Apps 

Explore Related

ControlNet
avatar
L
Lineker Berguer
0
0
ControlNet
avatar
G
Gaurav Vishwas
0
0
ControlNet
avatar
E
Edmo Nascimento
0
0
ControlNet
avatar
D
Daniel Marques
0
0
ControlNet
avatar
M
Mohammed Ramdan
0
0
ControlNet
avatar
A
agilbukharii 143
0
0
ControlNet
avatar
I
Isufa Jiram
0
0
ControlNet
avatar
S
Sunil Patel
0
0
ControlNet
avatar
J
Jeandylou Planco
0
0
ControlNet
avatar
M
Mr Mohammed younis
0
0
ControlNet
avatar
J
Jhorman Andrés Londoño Viscue
0
0
ControlNet
avatar
N
Nicolas Rivera
0
0
ControlNet
avatar
P
pedro Cavalcanti vera
0
0
ControlNet
avatar
D
Daniel Santos FF
1
1
ControlNet
avatar
I
Ibrahim Al Hashemi bin shehab
0
0
ControlNet
avatar
D
Designer82105
0
0
ControlNet
avatar
J
Juan Carlos Munguia Ceja
0
0
ControlNet
avatar
F
Fabrício Jr
0
0
ControlNet
avatar
T
TFC Centre
0
0
ControlNet
avatar
D
Designer85680
0
0
ControlNet
avatar
A
Ana Beatriz
1
1
ControlNet
avatar
J
Jackson Navas
0
0
ControlNet
avatar
G
Gautam BC
0
0
ControlNet
avatar
H
Henrique gomes
0
0
ControlNet
avatar
S
Shania suleyma Flores Diaz
0
0
ControlNet
avatar
Y
YIsusBaby
0
0
ControlNet
avatar
L
Leandro Luiz da Silva
0
0
ControlNet
avatar
B
BENJAMIN TELLEZ ARRIAGADA
0
0
ControlNet
avatar
S
satish oraon
0
0
ControlNet
avatar
S
SÜLÜTORİS
0
0
ControlNet
avatar
M
Mr Royal
1
0
ControlNet
avatar
L
lenteva
0
0
ControlNet
avatar
A
andy veell
0
0
ControlNet
avatar
B
Bauti thor
0
0
ControlNet
logo
English
Application
Create Image AI Characters Swift AI Model Training Canvas AI Apps Workflow
About
Studio Rankings AI Chat AI Blog AI News
Help
Guides Customer Service
Get App
icon
Download on the
APP Store
icon
GET IT ON
Google Play
Follow Us
iconiconiconiconiconiconicon
© 2025 SeaArt, Inc.
Copyright Policy
Terms
Privacy 特定商取引法 資金決済法に基づく表示
Event Center
Rankings
Blog
News
Copyright Policy Terms Privacy 特定商取引法 資金決済法に基づく表示
Guides
Feedback
Download app
More