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Using System; namespace AfraidOfMonsters { public class DavidLeatherhoff

using System;

namespace AfraidOfMonsters
{
    public class DavidLeatherhoff
    {
        // Atributos do personagem
        public string Name { get; set; }
        public int Health { get; set; }
        public int Stamina { get; set; }
        public int Ammo { get; set; }
        public bool HasFlashlight { get; set; }

        // Construtor
        public DavidLeatherhoff()
        {
            Name = "David Leatherhoff";
            Health = 100;
            Stamina = 100;
            Ammo = 50;
            HasFlashlight = true;
        }

        // Métodos
        public void TakeDamage(int damage)
        {
            Health -= damage;
            if (Health < 0)
            {
                Health = 0;
            }
            Console.WriteLine($"{Name} took {damage} damage. Health is now {Health}.");
        }

        public void UseStamina(int amount)
        {
            Stamina -= amount;
            if (Stamina < 0)
            {
                Stamina = 0;
            }
            Console.WriteLine($"{Name} used {amount} stamina. Stamina is now {Stamina}.");
        }

        public void ReloadAmmo(int amount)
        {
            Ammo += amount;
            Console.WriteLine($"{Name} reloaded {amount} ammo. Ammo is now {Ammo}.");
        }

        public void UseFlashlight()
        {
            if (HasFlashlight)
            {
                Console.WriteLine($"{Name} is using the flashlight.");
            }
            else
            {
                Console.WriteLine($"{Name} doesn't have a flashlight.");
            }
        }

        public void DisplayStatus()
        {
            Console.WriteLine("Character Status:");
            Console.WriteLine($"Name: {Name}");
            Console.WriteLine($"Health: {Health}");
            Console.WriteLine($"Stamina: {Stamina}");
            Console.WriteLine($"Ammo: {Ammo}");
            Console.WriteLine($"Has Flashlight: {HasFlashlight}");
        }
    }

    class Program
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Generation Data
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Prompts
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using System ; namespace AfraidOfMonsters { public class DavidLeatherhoff { // Atributos do personagem public string Name { get ; set ; } public int Health { get ; set ; } public int Stamina { get ; set ; } public int Ammo { get ; set ; } public bool HasFlashlight { get ; set ; } // Construtor public DavidLeatherhoff() { Name = "David Leatherhoff" ; Health = 100 ; Stamina = 100 ; Ammo = 50 ; HasFlashlight = true ; } // Métodos public void TakeDamage(int damage) { Health -= damage ; if (Health < 0) { Health = 0 ; } Console . WriteLine($"{Name} took {damage} damage . Health is now {Health} . ") ; } public void UseStamina(int amount) { Stamina -= amount ; if (Stamina < 0) { Stamina = 0 ; } Console . WriteLine($"{Name} used {amount} stamina . Stamina is now {Stamina} . ") ; } public void ReloadAmmo(int amount) { Ammo += amount ; Console . WriteLine($"{Name} reloaded {amount} ammo . Ammo is now {Ammo} . ") ; } public void UseFlashlight() { if (HasFlashlight) { Console . WriteLine($"{Name} is using the flashlight . ") ; } else { Console . WriteLine($"{Name} doesn't have a flashlight . ") ; } } public void DisplayStatus() { Console . WriteLine("Character Status:") ; Console . WriteLine($"Name: {Name}") ; Console . WriteLine($"Health: {Health}") ; Console . WriteLine($"Stamina: {Stamina}") ; Console . WriteLine($"Ammo: {Ammo}") ; Console . WriteLine($"Has Flashlight: {HasFlashlight}") ; } } class Program
INFO
Prompts
using System; namespace AfraidOfMonsters { public class DavidLeatherhoff { // Atributos do personagem public string Name { get; set; } public int Health { get; set; } public int Stamina { get; set; } public int Ammo { get; set; } public bool HasFlashlight { get; set; } // Construtor public DavidLeatherhoff() { Name = "David Leatherhoff"; Health = 100; Stamina = 100; Ammo = 50; HasFlashlight = true; } // Métodos public void TakeDamage(int damage) { Health -= damage; if (Health < 0) { Health = 0; } Console.WriteLine($"{Name} took {damage} damage. Health is now {Health}."); } public void UseStamina(int amount) { Stamina -= amount; if (Stamina < 0) { Stamina = 0; } Console.WriteLine($"{Name} used {amount} stamina. Stamina is now {Stamina}."); } public void ReloadAmmo(int amount) { Ammo += amount; Console.WriteLine($"{Name} reloaded {amount} ammo. Ammo is now {Ammo}."); } public void UseFlashlight() { if (HasFlashlight) { Console.WriteLine($"{Name} is using the flashlight."); } else { Console.WriteLine($"{Name} doesn't have a flashlight."); } } public void DisplayStatus() { Console.WriteLine("Character Status:"); Console.WriteLine($"Name: {Name}"); Console.WriteLine($"Health: {Health}"); Console.WriteLine($"Stamina: {Stamina}"); Console.WriteLine($"Ammo: {Ammo}"); Console.WriteLine($"Has Flashlight: {HasFlashlight}"); } } class Program
Negative Prompts
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
CFG Scale
7
Steps
20
Sampler
DPM++ 2M Karras
Seed
3353906455
Clip Skip
1
Image Size
683 X 1024
Model
Realisian
Generate
Size
683X1024
Date
Jul 20, 2024
Mode
Default
Type
upscale
Checkpoint & LoRA
Checkpoint
Realisian
#Sci-Fi
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