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014: The road begins to transform into a true labyrinth. The curves become tight

014: The road begins to transform into a true labyrinth. The curves become tighter, and the sense of disorientation grows. Juan remembers an alternative route that could take them to San Marcos, but it involves diverting through the heart of the forest, a place he has always avoided. With the situation becoming increasingly desperate, they decide to take the risk. The scene is rendered with cinematic color tones and intricate details, resembling a highly realistic game illustration style, inspired by Craig Mullins' atmospheric and detailed artwork, akin to a key art concept for a suspenseful video game like "The Last of Us."
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014: The road begins to transform into a true labyrinth. The curves become tighter, and the sense of disorientation grows. Juan remembers an alternative route that could take them to San Marcos, but it involves diverting through the heart of the forest, a place he has always avoided. With the situation becoming increasingly desperate, they decide to take the risk. The scene is rendered with cinematic color tones and intricate details, resembling a highly realistic game illustration style, inspired by Craig Mullins' atmospheric and detailed artwork, akin to a key art concept for a suspenseful video game like "The Last of Us."

avatar
L
Lucas Campos
Generation Data
Records
Prompts
Copy
014: The road begins to transform into a true labyrinth . The curves become tighter , and the sense of disorientation grows . Juan remembers an alternative route that could take them to San Marcos , but it involves diverting through the heart of the forest , a place he has always avoided . With the situation becoming increasingly desperate , they decide to take the risk . The scene is rendered with cinematic color tones and intricate details , resembling a highly realistic game illustration style , inspired by Craig Mullins' atmospheric and detailed artwork , akin to a key art concept for a suspenseful video game like "The Last of Us . "
INFO
Prompts
014: The road begins to transform into a true labyrinth. The curves become tighter, and the sense of disorientation grows. Juan remembers an alternative route that could take them to San Marcos, but it involves diverting through the heart of the forest, a place he has always avoided. With the situation becoming increasingly desperate, they decide to take the risk. The scene is rendered with cinematic color tones and intricate details, resembling a highly realistic game illustration style, inspired by Craig Mullins' atmospheric and detailed artwork, akin to a key art concept for a suspenseful video game like "The Last of Us."
Negative Prompts
worst quality, low quality, bad anatomy, bad hands, bad body, missing fingers, extra digit, fewer digits
CFG Scale
7
Steps
30
Sampler
DPM++ 2M Karras
Seed
2466171986
Clip Skip
1
Image Size
1344 X 768
Model
ZavyChromaXL
Generate
Size
1344X768
Date
Jul 24, 2024
Mode
SDXL
Type
cell
Checkpoint & LoRA
ZavyChromaXL
Checkpoint
ZavyChromaXL
#Landscape
#Scene Design
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