014: The road begins to transform into a true labyrinth. The curves become tight

014: The road begins to transform into a true labyrinth. The curves become tighter, and the sense of disorientation grows. Juan remembers an alternative route that could take them to San Marcos, but it involves diverting through the heart of the forest, a place he has always avoided. With the situation becoming increasingly desperate, they decide to take the risk. The scene is rendered with cinematic color tones and intricate details, resembling a highly realistic game illustration style, inspired by Craig Mullins' atmospheric and detailed artwork, akin to a key art concept for a suspenseful video game like "The Last of Us."
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014: The road begins to transform into a true labyrinth
.
The curves become tighter
,
and the sense of disorientation grows
.
Juan remembers an alternative route that could take them to San Marcos
,
but it involves diverting through the heart of the forest
,
a place he has always avoided
.
With the situation becoming increasingly desperate
,
they decide to take the risk
.
The scene is rendered with cinematic color tones and intricate details
,
resembling a highly realistic game illustration style
,
inspired by Craig Mullins' atmospheric and detailed artwork
,
akin to a key art concept for a suspenseful video game like "The Last of Us
.
"
INFO
Checkpoint & LoRA

Checkpoint
ZavyChromaXL
#Landscape
#Scene Design
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