Create a set of tileable game art elements in a 3/4 perspective

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Create a set of tileable game art elements in a 3/4 perspective
,
including mountains
,
detailed trees
,
and other environmental features
.
The art should have:
Tileable Mountains: Design seamless
,
tileable mountain tiles with diverse shapes and elevations
,
including peaks
,
ridges
,
and valleys
.
Ensure the mountains have rich textures with rocky surfaces and subtle details
.
Use vibrant colors to depict different mountain zones
,
such as lush green forests at lower elevations
,
rocky gray peaks
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and snowy caps at the highest points
.
Detailed Trees: Include various types of trees with detailed
,
vibrant foliage and bark textures
.
The trees should vary in shape and size to add visual interest
.
Ensure the tree tiles are designed to seamlessly tile in a 3/4 perspective
,
maintaining continuity and coherence when repeated
.
Environmental Elements: Add other environmental features like grass
,
rocks
,
and small shrubs
,
all in a 3/4 perspective
.
These elements should also be tileable and designed to blend smoothly with the mountains and trees
.
Use vibrant colors to highlight different areas
,
such as bright green grass
,
colorful wildflowers
,
and varied rock textures
.
Lighting and Shadow: Incorporate dynamic lighting and shadow effects to enhance depth and dimension
,
making the elements visually appealing in a game setting
.
The resulting tiles should be visually vibrant
,
seamlessly tileable
,
and suitable for creating expansive
,
detailed game environments with a 3/4 perspective
.
INFO
Checkpoint & LoRA

Checkpoint
万象熔炉 Anything XL

LORA
Style_Pixel Art_XL

LORA
像素风游戏场景设计-Game scenes-pixel art Game Map-Pal Map

LORA
Greg Rutkowski Inspired Style LoRA (SDXL)
#Landscape
#Anime
#Scene Design
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