# Import necessary libraries from stable_diffusion import StableDiffusionPipelin

Generation Data
Records
Prompts
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# Import necessary libraries
from stable_diffusion import StableDiffusionPipeline
import torch
from PIL import Image
# Load the Stable Diffusion model
pipe = StableDiffusionPipeline
.
from_pretrained("stable-diffusion-v1-4")
# Define the prompt with a vibrant and playful interaction
prompt = (
"A lively scene in a luxury airplane cabin with a go-go dancer performing a vibrant and playful dance for a Bitcoin trader
.
The dancer wears a colorful
,
eye-catching outfit with playful Bitcoin motifs
,
including a Bitcoin emblem on her belt and flashy accessories
.
Her hair is styled in a playful manner with Bitcoin-themed clips
.
She is dancing energetically
,
making eye contact with the trader and smiling flirtatiously
.
The trader
,
seated in a high-end chair
,
watches her with a delighted and engaged expression
.
The cabin is decorated with vibrant colors and dynamic lighting in shades of red
,
pink
,
and gold
,
creating an exciting and engaging atmosphere
.
The scene captures the lively interaction and playful energy between the dancer and the trader
.
"
)
# Configuration settings
clip_guidance_scale = 18 # Moderate guidance for a lively and playful feel
hr_scale = 3
.
2 # Balanced resolution
hr_upscaler = "R-ESRGAN" # High-quality upscaling
latent_shift = torch
.
randn(1
,
4
,
64
,
64) * 0
.
025 # Slight variation for dynamic feel
prompt_weighting = (
"Go-Go Dancer::4
.
0 | Playful Dance::4
.
5 | Bitcoin Motifs::3
.
5 | Delighted Trader::4
.
0 | Luxury Cabin::3
.
5 | Vibrant Lighting::4
.
5"
) # Emphasizes playful interaction and vibrant energy
cross_attention_strength = 2
.
0 # Balanced focus on Bitcoin and vibrant details
shallow_depth_of_field = True # Shallow depth of field to focus on interaction
lighting_style = "dynamic and colorful" # Bright
,
vibrant lighting effects
color_match_strength = 1
.
8 # Enhanced color matching
perlin_noise_scale = 0
.
02 # Subtle noise for texture
fractal_noise = False # No fractal noise
depth_map = None # No depth map needed
parallax_effect = False # N
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Checkpoint & LoRA

Checkpoint
SeaArt Infinity
#Realistic
#SeaArt Infinity
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