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Design me what each card in this game would look like : Card Game Design

Design me what each card in this game would look like : 

Card Game Design: "The revolt of the vineyard workers"
1. Game Components:
Character Cards: Including letters from winegrowers, Servants and the Son. Each type of card has specific abilities and actions..
Action Cards: Cards that represent events or situations (For example, "Stealing Fruits," "Protecting the Vineyard," "Call the Owner"). These cards allow players to interact with the dynamics of the game..
Mission Cards: Secret objectives that each player must try to accomplish. They can be different for each type of character.
Fruit and Resource Markers: Tokens representing the fruits of the vineyard and other resources that can be obtained or stolen during the game.
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Camila Concha Luna
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Design me what each card in this game would look like : Card Game Design: "The revolt of the vineyard workers" 1 . Game Components: Character Cards: Including letters from winegrowers , Servants and the Son . Each type of card has specific abilities and actions .. Action Cards: Cards that represent events or situations (For example , "Stealing Fruits , " "Protecting the Vineyard , " "Call the Owner") . These cards allow players to interact with the dynamics of the game .. Mission Cards: Secret objectives that each player must try to accomplish . They can be different for each type of character . Fruit and Resource Markers: Tokens representing the fruits of the vineyard and other resources that can be obtained or stolen during the game .
INFO
Prompts
Design me what each card in this game would look like : Card Game Design: "The revolt of the vineyard workers" 1. Game Components: Character Cards: Including letters from winegrowers, Servants and the Son. Each type of card has specific abilities and actions.. Action Cards: Cards that represent events or situations (For example, "Stealing Fruits," "Protecting the Vineyard," "Call the Owner"). These cards allow players to interact with the dynamics of the game.. Mission Cards: Secret objectives that each player must try to accomplish. They can be different for each type of character. Fruit and Resource Markers: Tokens representing the fruits of the vineyard and other resources that can be obtained or stolen during the game.
CFG Scale
Steps
25
Sampler
euler
Seed
556297253
Scheduler
Image Size
688 X 1024
Model
SeaArt Infinity
Generate
Size
688X1024
Date
Aug 31, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Cartoon
#Game
#SeaArt Infinity
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