banner_image ×
SeaArt AI Enterprise Version

Create an A3 image of the game below; --- **Description JB Board

Create an A3 image of the game below;

---
**Description JB Board:**

**Theme and Environment:**
- The board must be colorful and set in a magical forest, full of trees, animals and plants, with a vibrant and child-friendly design.

**Board Structure:**
- The board must have a single continuous and winding track that leads from "ABANDONED" to the "arrival".
- The track must be made up of several houses, each containing random letters and numbers.

**House Features:**
- The houses on the track must be varied, containing different types of instructions and challenges:
  - **Forward Houses:** Houses with letters of the alphabet and numbers. O jogador precisa dizer uma palavra que começa com a letra indicada para Move forward.
  - **Homes to Return:** Casas com instruções para o jogador rug um número específico de casas, SOM "Go back 3 more spaces".
  - **Stop Houses:** Casas que indicam que o jogador deve esperar e não Move forward nem rug, SOM "This time you stand still".
  - **Reward Houses:** Casas que oferecem vantagens SOM Move forward mais casas ou receber um turno extra.
  - **Neutra Houses:** Simple houses without rules. 

**House Instructions:**
- Houses with specific instructions must be differentiated by unique colors, so that its rules can be read in a box at the bottom of the board. Exemplos:
  - "Go back 1 more space."
  - "Go back 2 more houses."
  - "Go back 4 more houses."
  - "Go back 6 more houses."
  - "Back to top."
  - "This time you stand still."
  - "Move forward 1 more space."
  - "Move forward 3 more spaces."
  - "Move forward 5 more spaces."
  - "Move forward 7 more spaces."

**Layout Geral:**
- The path must be a continuous and single trail, without branches.
- The houses with letters, numbers and challenges must be randomly distributed along the route.
- The colors of the special houses (Move forward, rug, Pull up, rewards) should be used so that they are easily associated with the instructions in the footer.
- **important:** There should be no letters or elements
chatIcon
You might be interested in my private matters.
Create AI Character
image
avatar
D
Danilo Moraes
Generation Data
Records
Prompts
Copy
Create an A3 image of the game below ; --- **Description JB Board:** **Theme and Environment:** - The board must be colorful and set in a magical forest , full of trees , animals and plants , with a vibrant and child-friendly design . **Board Structure:** - The board must have a single continuous and winding track that leads from "ABANDONED" to the "arrival" . - The track must be made up of several houses , each containing random letters and numbers . **House Features:** - The houses on the track must be varied , containing different types of instructions and challenges: - **Forward Houses:** Houses with letters of the alphabet and numbers . O jogador precisa dizer uma palavra que começa com a letra indicada para Move forward . - **Homes to Return:** Casas com instruções para o jogador rug um número específico de casas , SOM "Go back 3 more spaces" . - **Stop Houses:** Casas que indicam que o jogador deve esperar e não Move forward nem rug , SOM "This time you stand still" . - **Reward Houses:** Casas que oferecem vantagens SOM Move forward mais casas ou receber um turno extra . - **Neutra Houses:** Simple houses without rules . **House Instructions:** - Houses with specific instructions must be differentiated by unique colors , so that its rules can be read in a box at the bottom of the board . Exemplos: - "Go back 1 more space . " - "Go back 2 more houses . " - "Go back 4 more houses . " - "Go back 6 more houses . " - "Back to top . " - "This time you stand still . " - "Move forward 1 more space . " - "Move forward 3 more spaces . " - "Move forward 5 more spaces . " - "Move forward 7 more spaces . " **Layout Geral:** - The path must be a continuous and single trail , without branches . - The houses with letters , numbers and challenges must be randomly distributed along the route . - The colors of the special houses (Move forward , rug , Pull up , rewards) should be used so that they are easily associated with the instructions in the footer . - **important:** There should be no letters or elements
INFO
Prompts
Create an A3 image of the game below; --- **Description JB Board:** **Theme and Environment:** - The board must be colorful and set in a magical forest, full of trees, animals and plants, with a vibrant and child-friendly design. **Board Structure:** - The board must have a single continuous and winding track that leads from "ABANDONED" to the "arrival". - The track must be made up of several houses, each containing random letters and numbers. **House Features:** - The houses on the track must be varied, containing different types of instructions and challenges: - **Forward Houses:** Houses with letters of the alphabet and numbers. O jogador precisa dizer uma palavra que começa com a letra indicada para Move forward. - **Homes to Return:** Casas com instruções para o jogador rug um número específico de casas, SOM "Go back 3 more spaces". - **Stop Houses:** Casas que indicam que o jogador deve esperar e não Move forward nem rug, SOM "This time you stand still". - **Reward Houses:** Casas que oferecem vantagens SOM Move forward mais casas ou receber um turno extra. - **Neutra Houses:** Simple houses without rules. **House Instructions:** - Houses with specific instructions must be differentiated by unique colors, so that its rules can be read in a box at the bottom of the board. Exemplos: - "Go back 1 more space." - "Go back 2 more houses." - "Go back 4 more houses." - "Go back 6 more houses." - "Back to top." - "This time you stand still." - "Move forward 1 more space." - "Move forward 3 more spaces." - "Move forward 5 more spaces." - "Move forward 7 more spaces." **Layout Geral:** - The path must be a continuous and single trail, without branches. - The houses with letters, numbers and challenges must be randomly distributed along the route. - The colors of the special houses (Move forward, rug, Pull up, rewards) should be used so that they are easily associated with the instructions in the footer. - **important:** There should be no letters or elements
CFG Scale
Steps
25
Sampler
euler
Seed
3141331905
Scheduler
Image Size
688 X 1024
Model
SeaArt Infinity
Generate
Size
688X1024
Date
Aug 31, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Landscape
#Cartoon
#Game
#Scene Design
#SeaArt Infinity
0 comment
1
5
0

SeaArt Swift AI Apps

ai_video_generationimg
AI Video Generation

Unleash your imagination and let AI create visual wonders for you

face_swap_titleimg
Face Swap Online Free

Create funny or realistic face swap videos & photos in a snap

DisneyFilter_top_titleimg
Disney Filter

Instantly transform your photos into Disney characters.

ai_tools_4img
AI Filters

Turns every photo into a work of art

gender_swapimg
Gender Swap

Swap genders in photos and videos with SeaArt's AI gender swapper. Enjoy fun and realistic transformations effortlessly, free online!

video_face_swapimg
Video Face Swap

Create funny videos by swapping faces in any video clip.

Explore More AI Apps 

Explore Related

ControlNet
logo
English
Application
Create Image AI Characters Swift AI Model Training Canvas AI Apps Workflow
About
Studio Rankings AI Chat AI Blog AI News
Help
Guides Customer Service
Get App
icon
Download on the
APP Store
icon
GET IT ON
Google Play
Follow Us
iconiconiconiconiconiconiconicon
© 2025 SeaArt, Inc.
Copyright Policy
Terms
Privacy 特定商取引法 資金決済法に基づく表示
More