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This image depicts a detailed top-down view of a fictional urban environment r



This image depicts a detailed top-down view of a fictional urban environment rendered in a realistic style. The area is divided into several zones, featuring buildings, pathways, and vegetation:

1. **Buildings and Layout**:
   - A large L-shaped building dominates the center-right side of the map, with a courtyard-like space inside the L-formation.
   - Other rectangular buildings are scattered around, including a small square building in the top-left corner and larger rectangular ones in the bottom-left corner and center-left.
   - One building appears to have a fenced-off yard near it.

2. **Outdoor Areas**:
   - The open spaces are covered with a mix of grass, dirt, and concrete. Pathways and roads connect the various buildings and areas.
   - Small vegetation, including trees and bushes, is scattered throughout the map.
   - On the right side, a dirt area contains what appear to be farming plots or organized structures like benches or crates.

3. **Objects and Structures**:
   - Details like wooden pallets or storage crates are visible in some areas.
   - Pathways include intersections and roads leading between the buildings.
   - Some outdoor areas have small fences, hedges, or barriers for separation.

4. **Environmental Details**:
   - A muted, military-like green tone overlays the entire environment, giving it a functional and utilitarian appearance.
   - The map is framed with a metallic user interface, showing subtle texture details like bolts and a gradient.

The overall vibe suggests a tactical, strategy-based game with urban combat or exploration themes.
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This image depicts a detailed top-down view of a fictional urban environment rendered in a realistic style . The area is divided into several zones , featuring buildings , pathways , and vegetation: 1 . **Buildings and Layout**: - A large L-shaped building dominates the center-right side of the map , with a courtyard-like space inside the L-formation . - Other rectangular buildings are scattered around , including a small square building in the top-left corner and larger rectangular ones in the bottom-left corner and center-left . - One building appears to have a fenced-off yard near it . 2 . **Outdoor Areas**: - The open spaces are covered with a mix of grass , dirt , and concrete . Pathways and roads connect the various buildings and areas . - Small vegetation , including trees and bushes , is scattered throughout the map . - On the right side , a dirt area contains what appear to be farming plots or organized structures like benches or crates . 3 . **Objects and Structures**: - Details like wooden pallets or storage crates are visible in some areas . - Pathways include intersections and roads leading between the buildings . - Some outdoor areas have small fences , hedges , or barriers for separation . 4 . **Environmental Details**: - A muted , military-like green tone overlays the entire environment , giving it a functional and utilitarian appearance . - The map is framed with a metallic user interface , showing subtle texture details like bolts and a gradient . The overall vibe suggests a tactical , strategy-based game with urban combat or exploration themes .
Size
1024X1536
Date
Jan 9, 2025
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
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