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Digital universe parameter value assumption: angular velocity w=1; radius a=1; light speed v=c=n/P; spatial radial polar coordinate r=n/pt.   Space-time coordinate equation equation assumption:  x = r cos(t) * cos(a * t)=n/PTCos(t) * cos(t) x-coordinate equation (1)  y = r * sin(t) * cos(a * t)=n/ptsin(t) * cos(t) y-coordinate equation (1)  z = r * sin(a * t)=n/ptsin(t) z-coordinate equation (3)  w = r=n/P*t w-coordinate equation (3)  t=(0,1/2P,P,3/2P,2P),w corresponds to time axis.  6. Quantum field and probability, that is, five-dimensional polar coordinate values:  u=u_n-1+sin(t+m) Five-dimensional polar coordinate value equation (5)  The m value follows a probability distribution with a 1/8 probability of being 0, a 1/8 probability of being 1/2P, a 1/8 probability of being P, and a 1/8 probability of being 3/2P. There is no superimposed wave at 2P with a 1/2 probability. Sin(t+m) is 0 and un=u_n-1 remains the same as the previous round waveform. --auto --s2
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Digital universe parameter value assumption: angular velocity w=1; radius a=1; light speed v=c=n/P; spatial radial polar coordinate r=n/pt. Space-time coordinate equation equation assumption: x = r cos(t) * cos(a * t)=n/PTCos(t) * cos(t) x-coordinate equation (1) y = r * sin(t) * cos(a * t)=n/ptsin(t) * cos(t) y-coordinate equation (1) z = r * sin(a * t)=n/ptsin(t) z-coordinate equation (3) w = r=n/P*t w-coordinate equation (3) t=(0,1/2P,P,3/2P,2P),w corresponds to time axis. 6. Quantum field and probability, that is, five-dimensional polar coordinate values: u=u_n-1+sin(t+m) Five-dimensional polar coordinate value equation (5) The m value follows a probability distribution with a 1/8 probability of being 0, a 1/8 probability of being 1/2P, a 1/8 probability of being P, and a 1/8 probability of being 3/2P. There is no superimposed wave at 2P with a 1/2 probability. Sin(t+m) is 0 and un=u_n-1 remains the same as the previous round waveform. --auto --s2

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Prompts
Copier les Paramètres
Digital universe parameter value assumption: angular velocity w=1 ; radius a=1 ; light speed v=c=n/P ; spatial radial polar coordinate r=n/pt . Space-time coordinate equation equation assumption: x = r cos(t) * cos(a * t)=n/PTCos(t) * cos(t) x-coordinate equation (1) y = r * sin(t) * cos(a * t)=n/ptsin(t) * cos(t) y-coordinate equation (1) z = r * sin(a * t)=n/ptsin(t) z-coordinate equation (3) w = r=n/P*t w-coordinate equation (3) t=(0 , 1/2P , P , 3/2P , 2P) , w corresponds to time axis . 6 . Quantum field and probability , that is , five-dimensional polar coordinate values: u=u_n-1+sin(t+m) Five-dimensional polar coordinate value equation (5) The m value follows a probability distribution with a 1/8 probability of being 0 , a 1/8 probability of being 1/2P , a 1/8 probability of being P , and a 1/8 probability of being 3/2P . There is no superimposed wave at 2P with a 1/2 probability . Sin(t+m) is 0 and un=u_n-1 remains the same as the previous round waveform . --auto --s2
Info
Prompts
Digital universe parameter value assumption: angular velocity w=1; radius a=1; light speed v=c=n/P; spatial radial polar coordinate r=n/pt. Space-time coordinate equation equation assumption: x = r cos(t) * cos(a * t)=n/PTCos(t) * cos(t) x-coordinate equation (1) y = r * sin(t) * cos(a * t)=n/ptsin(t) * cos(t) y-coordinate equation (1) z = r * sin(a * t)=n/ptsin(t) z-coordinate equation (3) w = r=n/P*t w-coordinate equation (3) t=(0,1/2P,P,3/2P,2P),w corresponds to time axis. 6. Quantum field and probability, that is, five-dimensional polar coordinate values: u=u_n-1+sin(t+m) Five-dimensional polar coordinate value equation (5) The m value follows a probability distribution with a 1/8 probability of being 0, a 1/8 probability of being 1/2P, a 1/8 probability of being P, and a 1/8 probability of being 3/2P. There is no superimposed wave at 2P with a 1/2 probability. Sin(t+m) is 0 and un=u_n-1 remains the same as the previous round waveform. --auto --s2
Prompts Négatives
(nsfw:1.5),verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
Échelle CFG
7
Étapes
20
Échantillonneur
DPM++ 2M Karras
Graine Aléatoire
-1
Clip Skip
Dimension de l'Image
2160 X 2160
Intensité de Repaint
0.2
Modèle
ChilloutMix
Créer
Taille
2160X2160
Date
Jul 4, 2023
Mode
Par Défaut
Type
upscale
Checkpoint & LoRA
ChilloutMix
Checkpoint
ChilloutMix
#Fantastique
#technology
#concevoir
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