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"Generate a cover for a futuristic video game with PlayStation 1 aesthetics

"Generate a cover for a futuristic video game with PlayStation 1 aesthetics, in a low-poly style but with realistic physics. The image should show a wheel-shaped robot, white and greyish in colour, with a modern design and a built-in flashlight on the front, training on a wheel in a simulation environment full of obstacles. The robot should have a sleek and futuristic look, with details that highlight its advanced technology. The wheel the robot is training on should be in the center, Showing a complex and technological mechanical design. The environment should include varied obstacles, such as floating platforms and angled walls, to convey a challenge and an exciting dynamic. Use a palette of metallic and cool colors like blues and grays, with neon details to highlight the retro-futuristic style. The graphic style should be reminiscent of games from the PlayStation 1 era, with low-poly models and simple but effective textures. Add the game title in a retro-futuristic font to the top or bottom of the cover."
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"Generate a cover for a futuristic video game with PlayStation 1 aesthetics, in a low-poly style but with realistic physics. The image should show a wheel-shaped robot, white and greyish in colour, with a modern design and a built-in flashlight on the front, training on a wheel in a simulation environment full of obstacles. The robot should have a sleek and futuristic look, with details that highlight its advanced technology. The wheel the robot is training on should be in the center, Showing a complex and technological mechanical design. The environment should include varied obstacles, such as floating platforms and angled walls, to convey a challenge and an exciting dynamic. Use a palette of metallic and cool colors like blues and grays, with neon details to highlight the retro-futuristic style. The graphic style should be reminiscent of games from the PlayStation 1 era, with low-poly models and simple but effective textures. Add the game title in a retro-futuristic font to the top or bottom of the cover."

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T
Teke Larusic
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"Generate a cover for a futuristic video game with PlayStation 1 aesthetics , in a low-poly style but with realistic physics . The image should show a wheel-shaped robot , white and greyish in colour , with a modern design and a built-in flashlight on the front , training on a wheel in a simulation environment full of obstacles . The robot should have a sleek and futuristic look , with details that highlight its advanced technology . The wheel the robot is training on should be in the center , Showing a complex and technological mechanical design . The environment should include varied obstacles , such as floating platforms and angled walls , to convey a challenge and an exciting dynamic . Use a palette of metallic and cool colors like blues and grays , with neon details to highlight the retro-futuristic style . The graphic style should be reminiscent of games from the PlayStation 1 era , with low-poly models and simple but effective textures . Add the game title in a retro-futuristic font to the top or bottom of the cover . "
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Prompts
"Generate a cover for a futuristic video game with PlayStation 1 aesthetics, in a low-poly style but with realistic physics. The image should show a wheel-shaped robot, white and greyish in colour, with a modern design and a built-in flashlight on the front, training on a wheel in a simulation environment full of obstacles. The robot should have a sleek and futuristic look, with details that highlight its advanced technology. The wheel the robot is training on should be in the center, Showing a complex and technological mechanical design. The environment should include varied obstacles, such as floating platforms and angled walls, to convey a challenge and an exciting dynamic. Use a palette of metallic and cool colors like blues and grays, with neon details to highlight the retro-futuristic style. The graphic style should be reminiscent of games from the PlayStation 1 era, with low-poly models and simple but effective textures. Add the game title in a retro-futuristic font to the top or bottom of the cover."
Échelle CFG
Étapes
25
Échantillonneur
euler
Graine Aléatoire
1638576083
Planificateur
Dimension de l'Image
688 X 1024
Modèle
SeaArt Infinity
Créer
Taille
688X1024
Date
Aug 22, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#machines
#Science-fiction
#Cyberpunk
#Conception de Produit
#SeaArt Infinity
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