### **Level Design:** - **Dynamic Prison Layout:** The prison has a layered

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### **Level Design:**
- **Dynamic Prison Layout:** The prison has a layered
,
multi-floor design with interconnected hallways
,
ventilation shafts
,
hidden passages
,
and multiple security zones
.
Each zone presents different challenges based on the thieves' abilities
.
- **Puzzles & Obstacles:** Levels include a mix of puzzles that require using the right thief for the job—like moving heavy objects to reach vents
,
disarming traps to clear the way
,
or using heightened senses to navigate dangerous areas
.
- **Guard Patrols:** Guards patrol specific routes but respond dynamically to player actions
,
such as reacting to noises
,
spotting disturbances
,
or investigating missing items
.
- **Security Systems:** The prison is equipped with cameras
,
laser grids
,
pressure plates
,
and gas traps
,
all of which can be disabled or avoided using the thieves' abilities
.
Generate an platform based side view game visual representations in the game pixel format
Info
Checkpoint & LoRA

Checkpoint
SeaArt Infinity
#pixel
#Jeu
#SeaArt Infinity
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