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1. Concept and Realism (General application) Central Concept

1. Concept and Realism (General application)
Central Concept: located at the height where a heart would be expected, Call "Vega," On the top of the head.
Visual style: The hand must clearly have 3 fingers and 1 thumb (botanical fidelity), pero with u na vitalidad o intensidad de color exacerbada (without becoming a cartoonish).
(Alternative A "without losing realism, comes to life"): Base tones of a normal carnivorous plant.
2. Structure and Composition (Main Body)
Main Body: Stem and central structure.
coloration: formed by densely entangled roots, emerge two branches in the shape of arms (not. A green /red/more saturated purple).
Key Detail: The mouth should be graceful and show only two dental paddles, The render must maintain a high level of realism.
Lower Trunk: The support of the body.
form: Debe ser modelado a partir de Vines robustas y ágiles.
lower limbs: Estas Vines deben terminar en extremidades que simulan piernas, but with more vivid and intense tones (before reaching the lower trunk).
3.  upper limbs  (arms y hands)
arms: On each side of the main body, emergen dos ramas en forma de arms.
hands: At the end of each "arm," These vines should end in limbs that simulate legs.
Hand detail: Botanical verisimilitude with vivid dynamism.
4. Face and Expressions (head)
eyes: On each side of the main body, emerge two expressive eyes.
coloration Ocular: eyes de color verde claro with u n iris de tono verde with u n ligero matiz azulado.
boca: A fleshy but elegant mouth.
Dental Detail: Must be modeled after vines sturdy and agile (as a firm but dynamic base, without other teeth).
Connection with the Trunk: Generate the image of a majestic carnivorous plant (neck/upper chest) transformed into a ana (Vines).
the branch is transformed into a leaf that simulates the shape of a botanical hand, with u
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1 . Concept and Realism (General application) Central Concept: located at the height where a heart would be expected , Call "Vega , " On the top of the head . Visual style: The hand must clearly have 3 fingers and 1 thumb (botanical fidelity) , pero with u na vitalidad o intensidad de color exacerbada (without becoming a cartoonish) . (Alternative A "without losing realism , comes to life"): Base tones of a normal carnivorous plant . 2 . Structure and Composition (Main Body) Main Body: Stem and central structure . coloration: formed by densely entangled roots , emerge two branches in the shape of arms (not . A green /red/more saturated purple) . Key Detail: The mouth should be graceful and show only two dental paddles , The render must maintain a high level of realism . Lower Trunk: The support of the body . form: Debe ser modelado a partir de Vines robustas y ágiles . lower limbs: Estas Vines deben terminar en extremidades que simulan piernas , but with more vivid and intense tones (before reaching the lower trunk) . 3 . upper limbs (arms y hands) arms: On each side of the main body , emergen dos ramas en forma de arms . hands: At the end of each "arm , " These vines should end in limbs that simulate legs . Hand detail: Botanical verisimilitude with vivid dynamism . 4 . Face and Expressions (head) eyes: On each side of the main body , emerge two expressive eyes . coloration Ocular: eyes de color verde claro with u n iris de tono verde with u n ligero matiz azulado . boca: A fleshy but elegant mouth . Dental Detail: Must be modeled after vines sturdy and agile (as a firm but dynamic base , without other teeth) . Connection with the Trunk: Generate the image of a majestic carnivorous plant (neck/upper chest) transformed into a ana (Vines) . the branch is transformed into a leaf that simulates the shape of a botanical hand , with u
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688X1024
Date
Nov 30, 2025
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
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