









Off the back of my Supergiant Isometric Landscapes Lora which can be found here, I have been working on this new Isometric model, which took me a while to get right.
The concept is designed to capture isometric scenes on both large and small scales with varied crowds and architecture. You can go from a simple one room setting to grand landscapes of cities. Great for designing settings for games. Works in pretty much any style or SDXL checkpoint.
Best weight is from 0.6 - 1.
Adetailer does work, however if you choose to use it keep in mind your renders will probably take 80% longer than usual, depending on the size of the crowd you are trying to capture, so I recommed turning it off if face detail is not important to the scene.
Best way to structure the prompt is a "a group of people in (choice of setting), isometric scene,
I recommend adding things like clone, twin, duplicate in negative prompts to keep crowds varied.
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