Detail
Rekomendasi
V12 "Hephaistos" FP8_UNET
V12 Behemoth (AIO)
v12_int4_SVDQ_nunchaku
v12_fp4_nunchaku
V12 "Hephaistos" FP8_AIO
V12 FP16_UNET_B_variant
V12 "Hephaistos"FP16_UNET
V12 Q5_1_GGUF_variant_B
v10B_FP8_AIO "BOB" FP8
v10_int4_SVDQ
v10B_"BOB"_FP16_UNET_Only
v10B_"BOB"_FP8_UNET_Only
v10_AIO_FP8
v10_Behemoth_AIO_FP16
v10_UNET_only_FP16
v10_UNET_only_FP8
v9.0_AIO
v5.0_AIO_Behemoth
v5.0_AIO
v5.0_FP8_UNET
v5.0_GGUF_Q8.0
v4.4_AIO
v4.2_AIO
2.1_de-distilled_AIO_exp
2.1_de-distilled_FP8_UNET
2.1_GGUF_Q8_0
2.1_de-distilled_GGUF 4_1
Clip_L_V2.1
v2.0_all_in_one_exp.
v1.0_all in one_fp8
v1.0_UNET_only_FP8
v1.0_FP16_UNET_ONLY
v1.0_UNET_Only_GGUF_Q8_0
v1.0_UNET_Only_GGUF_Q4_1
v1.0_Clip_L_Colossus_Proj
v1.0_UNET_Only_GGUF_Q4_0
Colossus Project Flux

Colossus Project Flux

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#Anime
#animals
#Space
#person
#drawing
#Photorealistic
#nature
#Seni
#alien
#Architecture
#science fiction
#Cyberpunk
#realism
#fashion
#World
#Base Model
#Portrait
#gothic
#steampunk
#model
#fantasy art
#clothes
#Photo
#dieselpunk
#horse
#Cat
#woman
#Bentuk manusia
#Fantasi
#Karakter permainan
#Man
#portraits
#Realistis
#video game
#wolf
#Landscape
#Car
#grass
#colo
#peace
#anthromorphic
#clothing style
#colosus
#colossus
#col
#fluxl

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Berbicara dengan model
Pengumuman
2024-10-10
Memposting model
2025-07-30
Perbarui informasi model
Detail model
Jenis
Checkpoint
Waktu publikasi
2025-07-18
Model Dasar
Flux.1 D
Perkenalan versi

WORKFLOW: https://civitai.com/articles/17163

FP8_unet version of V12: use this clip_l for that:

https://civitai.com/models/833086?modelVersionId=1985466

Also use the t5xxl_fp8_e4m3fn with this unet.

Version V12 "Hephaistos"

Publishing this checkpoint makes me happy and sad at the same time.. V12 will be the last checkpoint of this series.. The main reason are the upcomming EU-AI laws... Another reason is the license Flux .1 DEV has. Thank you all for the support!

Anyways.. I will end this series on a high note...

V12 is build on V10B "BOB" but got basically the best parts of this series blockmerged into this one checkpoint. (It was the result of a new merge method which took about 1:30h to merge and used up my entire 128GB RAM). I also enhanced the face and skin textures in comparison to V10. The eyes are much more realistic and more "alive" than before.

Test it out yourself and give me feedback about V12. "Thanks" to my slow internet connection I will first upload the FP8_UNET. After that the FP8 "all in one" version and then the FP16_unet and FP16_BEHEMOTH. I will also try to get it converted into int4 and fp4 (wish me luck on that matter)

As always give me some feedback about V12..

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