Arafed image of a man in a hooded jacket standing in front of a building


Character Details: Appearance: The character must be wearing a long, dark coat, with a hood or hat covering their face, leaving only the lower part visible. Alternatively, he may be wearing a mask that covers his face. Position: He is standing near the edge of the building, looking down at the city below, with his body partially facing forward. Hands may be in pockets or holding something small and indistinguishable. Clothing: The coat should be detailed with subtle folds and movements caused by the night wind. Environment and Scenario: Building: The top of the building has some details such as an antenna, air conditioning boxes or a parapet. There may be some graffiti or signs of wear. City: Below the building, the city is visible, with street lights, cars and buildings illuminated, creating a vibrant contrast with the character's shadowy figure. Sky: The sky is cloudy, obscuring the stars, but there is a full moon or part of it visible, adding a soft, eerie light to the scene. Atmosphere and Effects: Light: Subtle lighting, with main light sources coming from the moon and city lights. Shadows are pronounced, especially around the character. Wind: The sensation of wind can be transmitted through the movement of the character's clothes and some papers or leaves flying around. Shadows: Use shadows to further hide character details, increasing mystery. Extras: Additional details: Include details like water droplets in puddles on top of the building, reflections of city lights on the character's coat, and perhaps a light fog to add to the atmosphere. Colors: Predominance of dark tones such as black, gray and deep blue, with city lights in yellow and white for contrast.
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Character Details: Appearance: The character must be wearing a long
,
dark coat
,
with a hood or hat covering their face
,
leaving only the lower part visible
.
Alternatively
,
he may be wearing a mask that covers his face
.
Position: He is standing near the edge of the building
,
looking down at the city below
,
with his body partially facing forward
.
Hands may be in pockets or holding something small and indistinguishable
.
Clothing: The coat should be detailed with subtle folds and movements caused by the night wind
.
Environment and Scenario: Building: The top of the building has some details such as an antenna
,
air conditioning boxes or a parapet
.
There may be some graffiti or signs of wear
.
City: Below the building
,
the city is visible
,
with street lights
,
cars and buildings illuminated
,
creating a vibrant contrast with the character's shadowy figure
.
Sky: The sky is cloudy
,
obscuring the stars
,
but there is a full moon or part of it visible
,
adding a soft
,
eerie light to the scene
.
Atmosphere and Effects: Light: Subtle lighting
,
with main light sources coming from the moon and city lights
.
Shadows are pronounced
,
especially around the character
.
Wind: The sensation of wind can be transmitted through the movement of the character's clothes and some papers or leaves flying around
.
Shadows: Use shadows to further hide character details
,
increasing mystery
.
Extras: Additional details: Include details like water droplets in puddles on top of the building
,
reflections of city lights on the character's coat
,
and perhaps a light fog to add to the atmosphere
.
Colors: Predominance of dark tones such as black
,
gray and deep blue
,
with city lights in yellow and white for contrast
.
情報
Checkpoint & LoRA

Checkpoint
ReV Animated
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