A man in armor holding a weapon standing in front of a pile of rubble

Gunsmith, all black ghost gunsmith, face mask covering face, holding submachine gun in the air, Gatling machine gun scattered on the ground, carrying weapon gun, pistol on the waist, sniper rifle behind back, super cool ghost gunsmith, weapon god, male, ninja, metal mecha, with black mask, wearing black mechanical armor, glowing red eyes, perfect body proportions, full body photo, looking up, super detail, IP by pop mart, edge light, avatar, octane rendering, blender, Clean Black Background, 3D, C4D, Best Quality, Very Detailed, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Sharpness, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering, Tyndall effect
프롬프트
Copy prompts
Gunsmith
,
all black ghost gunsmith
,
face mask covering face
,
holding submachine gun in the air
,
Gatling machine gun scattered on the ground
,
carrying weapon gun
,
pistol on the waist
,
sniper rifle behind back
,
super cool ghost gunsmith
,
weapon god
,
male
,
ninja
,
metal mecha
,
with black mask
,
wearing black mechanical armor
,
glowing red eyes
,
perfect body proportions
,
full body photo
,
looking up
,
super detail
,
IP by pop mart
,
edge light
,
avatar
,
octane rendering
,
blender
,
Clean Black Background
,
3D
,
C4D
,
Best Quality
,
Very Detailed
,
Ancient Technology
,
HDR (High Dynamic Range)
,
Ray Tracing
,
NVIDIA RTX
,
Super Resolution
,
Unreal 5
,
Subsurface Scattering
,
PBR Textures
,
Post Processing
,
Anisotropic Filtering
,
Depth of Field
,
Maximum Clarity and Sharpness
,
Multi-layer Textures
,
Albedo and Highlight Maps
,
Surface Shading
,
Accurate Simulation of Light-Material Interactions
,
Perfect Proportions
,
Octane Rendering
,
Two-tone Lighting
,
Low ISO
,
White Balance
,
Rule of Thirds
,
Wide Aperture
,
8K RAW
,
high efficiency sub-pixel
,
subpixel convolution
,
luminescent particles
,
light scattering
,
Tyndall effect
정보
Checkpoint & LoRA

Checkpoint
MechaMix

LORA
PAseer的科幻世界/PAseer's SciFi World

LORA
Better eyes+face+skin | 更好的眼睛+脸+皮肤
#캐릭터 디자인
0개의 댓글
0
6
0