Two women sitting at a table with open books and a pen

((Best Quality)), ((Masterpiece)), (detailed), 1 girl, off shoulder sweater, Statement of the problem ├── Definition of gamification │ └── Use of game design elements and techniques in non-game contexts ├── Effectiveness of gamification │ ├── Gavidia (2021) │ ├── Calbacho (2022) │ └── Acosta et al. (2022) ├── International recognition │ ├── UNESCO │ └── UNICEF ├── Problem in Chile │ └── Lack of resources and training for teachers └── Central question └── Development and implementation of gamification in basic education
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((Best Quality))
,
((Masterpiece))
,
(detailed)
,
1 girl
,
off shoulder sweater
,
Statement of the problem ├── Definition of gamification │ └── Use of game design elements and techniques in non-game contexts ├── Effectiveness of gamification │ ├── Gavidia (2021)
│ ├── Calbacho (2022)
│ └── Acosta et al
.
(2022)
├── International recognition │ ├── UNESCO │ └── UNICEF ├── Problem in Chile │ └── Lack of resources and training for teachers └── Central question └── Development and implementation of gamification in basic education
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Checkpoint & LoRA

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CyberRealistic
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