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CREATE THE SCENE FOR A MARIO-STYLE 2D GAME. The character is a middle

CREATE THE SCENE FOR A MARIO-STYLE 2D GAME.

The character is a middle-aged man, with typical features of the northeastern backlands. He wears a simple, worn cotton shirt., faded in color, and a traditional straw hat. Sitting at the entrance to his mud house (built with clay and wood), he holds tightly an old shotgun. His expression is determined and attentive., ready to protect your home from animals that emerge from the bush.

Scenario:

The setting is a typical caatinga landscape in the Brazilian Northeast.. The ground is dry and cracked, with small shrubs and scattered cacti. Ao fundo, there is the silhouette of some twisted and dry trees, in addition to rocky mountains that complement the arid environment. The character's adobe house is a little worn by time, with cracked mud walls and a thatched roof.

animals:

The animals that come out of the bush are typical representations of the local fauna., like an armadillo, cavies and small birds of the caatinga. They suddenly appear among the bushes and cacti, moving quickly towards the character. The art style of animals should be consistent with that of the character., maintaining a look that combines realism and stylization for the 2D game.

Sound Environment:

The game may have a soundscape that includes sounds of the caatinga, like the song of birds, the sound of the dry wind, and the occasional rustling of dry leaves and branches. The sound of the shotgun firing should be clear and resonant., standing out among the sounds of the environment.
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CREATE THE SCENE FOR A MARIO-STYLE 2D GAME. The character is a middle-aged man, with typical features of the northeastern backlands. He wears a simple, worn cotton shirt., faded in color, and a traditional straw hat. Sitting at the entrance to his mud house (built with clay and wood), he holds tightly an old shotgun. His expression is determined and attentive., ready to protect your home from animals that emerge from the bush. Scenario: The setting is a typical caatinga landscape in the Brazilian Northeast.. The ground is dry and cracked, with small shrubs and scattered cacti. Ao fundo, there is the silhouette of some twisted and dry trees, in addition to rocky mountains that complement the arid environment. The character's adobe house is a little worn by time, with cracked mud walls and a thatched roof. animals: The animals that come out of the bush are typical representations of the local fauna., like an armadillo, cavies and small birds of the caatinga. They suddenly appear among the bushes and cacti, moving quickly towards the character. The art style of animals should be consistent with that of the character., maintaining a look that combines realism and stylization for the 2D game. Sound Environment: The game may have a soundscape that includes sounds of the caatinga, like the song of birds, the sound of the dry wind, and the occasional rustling of dry leaves and branches. The sound of the shotgun firing should be clear and resonant., standing out among the sounds of the environment.

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OTAVIO NICOLAU DA SILVA
Generation Data
기록
프롬프트
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CREATE THE SCENE FOR A MARIO-STYLE 2D GAME . The character is a middle-aged man , with typical features of the northeastern backlands . He wears a simple , worn cotton shirt ., faded in color , and a traditional straw hat . Sitting at the entrance to his mud house (built with clay and wood) , he holds tightly an old shotgun . His expression is determined and attentive ., ready to protect your home from animals that emerge from the bush . Scenario: The setting is a typical caatinga landscape in the Brazilian Northeast .. The ground is dry and cracked , with small shrubs and scattered cacti . Ao fundo , there is the silhouette of some twisted and dry trees , in addition to rocky mountains that complement the arid environment . The character&#39 ; s adobe house is a little worn by time , with cracked mud walls and a thatched roof . animals: The animals that come out of the bush are typical representations of the local fauna ., like an armadillo , cavies and small birds of the caatinga . They suddenly appear among the bushes and cacti , moving quickly towards the character . The art style of animals should be consistent with that of the character ., maintaining a look that combines realism and stylization for the 2D game . Sound Environment: The game may have a soundscape that includes sounds of the caatinga , like the song of birds , the sound of the dry wind , and the occasional rustling of dry leaves and branches . The sound of the shotgun firing should be clear and resonant ., standing out among the sounds of the environment .
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프롬프트
CREATE THE SCENE FOR A MARIO-STYLE 2D GAME. The character is a middle-aged man, with typical features of the northeastern backlands. He wears a simple, worn cotton shirt., faded in color, and a traditional straw hat. Sitting at the entrance to his mud house (built with clay and wood), he holds tightly an old shotgun. His expression is determined and attentive., ready to protect your home from animals that emerge from the bush. Scenario: The setting is a typical caatinga landscape in the Brazilian Northeast.. The ground is dry and cracked, with small shrubs and scattered cacti. Ao fundo, there is the silhouette of some twisted and dry trees, in addition to rocky mountains that complement the arid environment. The character's adobe house is a little worn by time, with cracked mud walls and a thatched roof. animals: The animals that come out of the bush are typical representations of the local fauna., like an armadillo, cavies and small birds of the caatinga. They suddenly appear among the bushes and cacti, moving quickly towards the character. The art style of animals should be consistent with that of the character., maintaining a look that combines realism and stylization for the 2D game. Sound Environment: The game may have a soundscape that includes sounds of the caatinga, like the song of birds, the sound of the dry wind, and the occasional rustling of dry leaves and branches. The sound of the shotgun firing should be clear and resonant., standing out among the sounds of the environment.
CFG Scale
단계
25
수집기
euler
랜덤 시드
3495001955
스케줄러
이미지 사이즈
688 X 1024
모델
SeaArt Infinity
생성
사이즈
688X1024
날짜
Aug 28, 2024
모드
스튜디오
유형
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Checkpoint & LoRA
SeaArt Infinity
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