Arafed woman with pink hair sitting on the ground in a city


(Best quality, 8k, 32k, Masterpiece, UHD:1.2) To transform the setting of the image into DisCity from the Path to Nowhere game, imagine a sprawling, dystopian metropolis bathed in an eerie, perpetual twilight. The skyline is jagged with towering skyscrapers, many of which are in various states of decay, their once-glorious facades now crumbling. The city's architecture is a fusion of brutalist and cyberpunk, with imposing concrete structures, steel beams, and flickering neon lights that cast an ominous glow across the streets. The atmosphere is thick with tension and unease, as the air is heavy with pollution and a sense of despair. The streets are crowded with abandoned vehicles, debris, and the occasional flicker of movement from the shadows. The city feels alive, but not in a comforting way—more like a predator lurking, waiting to pounce. Graffiti and posters line the walls, remnants of a rebellion long past, and the ground is slick with rainwater that reflects the sickly neon lights, adding to the sense of disorientation. In the distance, the sound of distant sirens and the hum of machinery create a constant, unsettling background noise. Overall, DisCity is a place where hope seems to have vanished, replaced by a relentless struggle for survival amidst the decaying remnants of a once-thriving civilization. The setting is dark, oppressive, and filled with the echoes of a city that has lost its way, embodying the grim reality of a world on the brink of collapse.
프롬프트
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(Best quality
,
8k
,
32k
,
Masterpiece
,
UHD:1
.
2) To transform the setting of the image into DisCity from the Path to Nowhere game
,
imagine a sprawling
,
dystopian metropolis bathed in an eerie
,
perpetual twilight
.
The skyline is jagged with towering skyscrapers
,
many of which are in various states of decay
,
their once-glorious facades now crumbling
.
The city's architecture is a fusion of brutalist and cyberpunk
,
with imposing concrete structures
,
steel beams
,
and flickering neon lights that cast an ominous glow across the streets
.
The atmosphere is thick with tension and unease
,
as the air is heavy with pollution and a sense of despair
.
The streets are crowded with abandoned vehicles
,
debris
,
and the occasional flicker of movement from the shadows
.
The city feels alive
,
but not in a comforting way—more like a predator lurking
,
waiting to pounce
.
Graffiti and posters line the walls
,
remnants of a rebellion long past
,
and the ground is slick with rainwater that reflects the sickly neon lights
,
adding to the sense of disorientation
.
In the distance
,
the sound of distant sirens and the hum of machinery create a constant
,
unsettling background noise
.
Overall
,
DisCity is a place where hope seems to have vanished
,
replaced by a relentless struggle for survival amidst the decaying remnants of a once-thriving civilization
.
The setting is dark
,
oppressive
,
and filled with the echoes of a city that has lost its way
,
embodying the grim reality of a world on the brink of collapse
.
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Checkpoint & LoRA

Checkpoint
epiCRealism
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