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SeaArt AI

1980s-1990s anime style, hand-drawn cel animation look, retro anime grain filter

1980s-1990s anime style, hand-drawn cel animation look, retro anime grain filter, soft color palette with slight oversaturation, faint chromatic aberration, VHS artifacting, subtle halation glow, film-like imperfections, anime cels scanned onto grainy film, highly detailed shading with soft gradients, muted highlights and deep shadows, warm nostalgic tones.
Camera & Texture Details:
Camera: Vintage anime-style shot, inspired by 1980s-1990s anime productions
Lens: 35mm anime film lens, slight fisheye distortion (if dynamic), soft bokeh in background
Grain & Noise: 35mm film grain, slight VHS fuzz, hand-painted cel imperfections
Color Processing: Slightly faded with a warm, nostalgic tint, subtle RGB shift on edges
Final Touch: Slight blur on fast-moving elements to simulate traditional anime motion blur

There are no inscriptions, letters, words in the scene. Highly detailed, high-resolution digital cinematic photography. We teleported into the game world of Doom IX (Doom IX: Battle for Earth, 2094) created based on 3D geometry, with angular, polygonal shapes that emphasize the monsters' physiques and the entire environment. We fight the monsters and bosses of Doom IX (Doom IX: Battle for Earth, 2094) based on 3D geometry, with angular, polygonal shapes that emphasize the monsters' physique. We eliminate the main rmonsters of the game - High-tech Cybernetic Demons created on the basis of 3D-geometry, with angular, polygonal shapes that emphasize the monsters' physique. There are no inscriptions, letters, words in the scene. At the bottom (lower right corner) we see a glographic electronic map of the level. In the lower left corner we see electronic indicators of life, health, and ammunition levels. The monsters look very menacingly epic.
비디오 생성
Omar Alabdulhadi
생성 정보
기록
프롬프트
1980s-1990s anime style, hand-drawn cel animation look, retro anime grain filter, soft color palette with slight oversaturation, faint chromatic aberration, VHS artifacting, subtle halation glow, film-like imperfections, anime cels scanned onto grainy film, highly detailed shading with soft gradients, muted highlights and deep shadows, warm nostalgic tones. Camera & Texture Details: Camera: Vintage anime-style shot, inspired by 1980s-1990s anime productions Lens: 35mm anime film lens, slight fisheye distortion (if dynamic), soft bokeh in background Grain & Noise: 35mm film grain, slight VHS fuzz, hand-painted cel imperfections Color Processing: Slightly faded with a warm, nostalgic tint, subtle RGB shift on edges Final Touch: Slight blur on fast-moving elements to simulate traditional anime motion blur There are no inscriptions, letters, words in the scene. Highly detailed, high-resolution digital cinematic photography. We teleported into the game world of Doom IX (Doom IX: Battle for Earth, 2094) created based on 3D geometry, with angular, polygonal shapes that emphasize the monsters' physiques and the entire environment. We fight the monsters and bosses of Doom IX (Doom IX: Battle for Earth, 2094) based on 3D geometry, with angular, polygonal shapes that emphasize the monsters' physique. We eliminate the main rmonsters of the game - High-tech Cybernetic Demons created on the basis of 3D-geometry, with angular, polygonal shapes that emphasize the monsters' physique. There are no inscriptions, letters, words in the scene. At the bottom (lower right corner) we see a glographic electronic map of the level. In the lower left corner we see electronic indicators of life, health, and ammunition levels. The monsters look very menacingly epic.
사이즈
768X960
날짜
Feb 25, 2025
모드
스튜디오
유형
cell
Checkpoint & LoRA
Retro Anime Flux - Style
LORA
Retro Anime Flux - Style
Comic book | Tome 1
LORA
Comic book | Tome 1
LORA
Métal Hurlant Comics - Moebius, Bilal, Druillet
LORA
Schnell LoRA for Flux.1 D
MoebiusFlux v1
LORA
MoebiusFlux v1
#기계
#서양 사실주의
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