Rebuilt from version 4.0 for stability purposes. While working on an update for XenoMORPH - I ended up creating several merge modules that I wanted to test by merging into other checkpoints to ensure that they wouldn't be causing issues if someone merged my stuff into another checkpoint - and I realized that when merged into this, it created the style base and overall "feel" that I had always wanted from this checkpoint.
This also makes use of the Hyperfusion V8 by @throwawayjim
So this is basically XenoEngine Artstyle v4.0 + Hyperfusion V8 + Some elements from XenoGRAPH and XenoMORPH to create a nice mix.
NOTE: This uses a technique which will hopefully help the model know "more things" but "less about each thing" - and as such, you might need to add some extra (weight:1.2) to certain tokens than you might with other checkpoints. Please do provide feedback (both negative and positive) on how well this is working for you.
Rebuilt from version 4.0 for stability purposes. While working on an update for XenoMORPH - I ended up creating several merge modules that I wanted to test by merging into other checkpoints to ensure that they wouldn't be causing issues if someone merged my stuff into another checkpoint - and I realized that when merged into this, it created the style base and overall "feel" that I had always wanted from this checkpoint.
This also makes use of the Hyperfusion V8 by @throwawayjim
So this is basically XenoEngine Artstyle v4.0 + Hyperfusion V8 + Some elements from XenoGRAPH and XenoMORPH to create a nice mix.
NOTE: This uses a technique which will hopefully help the model know "more things" but "less about each thing" - and as such, you might need to add some extra (weight:1.2) to certain tokens than you might with other checkpoints. Please do provide feedback (both negative and positive) on how well this is working for you.