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NED offset
v1
Final Fantasy VII Remake Style (Unreal Engine 4) LoRA

Final Fantasy VII Remake Style (Unreal Engine 4) LoRA

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#3D
#3d render
#ff7
#unreal engine
#final fantasy vii remake
#unreal engine 4
#Style
#Game Character
#semi-realistic
#video game

Final Fantasy VII Remake style (UE4) LoRA

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UPDATE: Retrained on NED.

  • For v1 a weight around 0.65 works fine from my tests. Triggers with ff7r style.

  • For NED version use weight 1 on Never Ending Dream (v1.0). Triggers with ff7r style. I'll maybe train another one on NED 1.22 to make it accurate on that one too.

Also this came up kind of biased towards FF7 characters, so while this is mainly a style LoRA, it could replicate characters from the main cast of the game fairly well without embeddings or additional LoRA.

V1 original description:
This is kind of experimental. I wanted to see if I could finetune an anime model to replicate the style of a game in Unreal Engine. I think this was kind of a success. It works on AbyssOrangeMixV2 with a normal negative prompt, or on AnyLoRA with my usual negative prompt with negative embeddings (but don't mix them up, as that neg prompt doesn't work well on AOM with this LoRA). See the examples for the various comparisons.


How to use LoRA's in auto1111:

  • Update webui (use git pull like here or redownload it)

  • Copy the file to stable-diffusion-webui/models/lora

  • Select your LoRA like in this video

  • Make sure to change the weight (by default it's :1 which is usually too high)

View Translation

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Notice
2023-03-20
Publish Model
2023-05-02
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Model Details
Type
LORA
Publish Time
2023-05-02
Base Model
SD 1.5
Trigger Words
ff7r style
Copy
Version Introduction

Trained on NED. Does the accurate style when used on NED, a more anime style when used on anime models. Like a UE4 to anime conversion.

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Model Source: civitai

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Creative License Scope
Online Image Generation
Merge
Allow Downloads
Commercial License Scope
Sale or Commercial Use of Generated Images
Resale of Models or Their Sale After Merging
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