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A close up of a cat sitting on a floor near a window

Start creating the image with anime strokes, adhering to the artistic style characteristic of Pokémon drawings. Use vivid colors and striking lines to draw the creature, called Prismantel.

Prismantel has the physical form of a panther. Its body, the size of an Arcanine, is covered in shimmering scales that reflect all the colors of the spectrum. Paint the scales with a rainbow color palette, each color smoothly transitioning to the next, to give a sense of iridescence.

Draw the head of Prismantel elegantly, with large almond-shaped eyes. Paint the irises a deep blue, leaving a small glow in the corner to suggest a soft light.

Add two thin, pointy ears, similar to those of a Lynx, framing the creature's face.

Prismantel's tail is long and sinuous, like that of a Luxray, but ends in a robust chameleon-like spiral. The shimmering scales also cover this tail.

Draw the claws of Prismantel's feet as crystal-like, translucent, multi-colored structures. Paint them so that they appear to be shining with an inner light.

Capture the elements that Prismantel can manipulate in action around it. Draw a small swirl of fire dancing on your front paw (red), a ball of earth floating on your other paw (yellow), a breath of wind circling around your tail (white), and a drop of water floating near your head (blue).

Draw Prismantel in a crystal cave setting to reflect its natural habitat, using cool, soft tones to keep the focus on the creature.

Finish the image with clean lines and rich, intense colors, highlighting the splendor of Prismantel. The scales should appear to reflect light like small prisms, adding extra brightness to the scene
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Start creating the image with anime strokes, adhering to the artistic style characteristic of Pokémon drawings. Use vivid colors and striking lines to draw the creature, called Prismantel. Prismantel has the physical form of a panther. Its body, the size of an Arcanine, is covered in shimmering scales that reflect all the colors of the spectrum. Paint the scales with a rainbow color palette, each color smoothly transitioning to the next, to give a sense of iridescence. Draw the head of Prismantel elegantly, with large almond-shaped eyes. Paint the irises a deep blue, leaving a small glow in the corner to suggest a soft light. Add two thin, pointy ears, similar to those of a Lynx, framing the creature's face. Prismantel's tail is long and sinuous, like that of a Luxray, but ends in a robust chameleon-like spiral. The shimmering scales also cover this tail. Draw the claws of Prismantel's feet as crystal-like, translucent, multi-colored structures. Paint them so that they appear to be shining with an inner light. Capture the elements that Prismantel can manipulate in action around it. Draw a small swirl of fire dancing on your front paw (red), a ball of earth floating on your other paw (yellow), a breath of wind circling around your tail (white), and a drop of water floating near your head (blue). Draw Prismantel in a crystal cave setting to reflect its natural habitat, using cool, soft tones to keep the focus on the creature. Finish the image with clean lines and rich, intense colors, highlighting the splendor of Prismantel. The scales should appear to reflect light like small prisms, adding extra brightness to the scene

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Kamitetsu
Prompts
Copiar prompts
Start creating the image with anime strokes , adhering to the artistic style characteristic of Pokémon drawings . Use vivid colors and striking lines to draw the creature , called Prismantel . Prismantel has the physical form of a panther . Its body , the size of an Arcanine , is covered in shimmering scales that reflect all the colors of the spectrum . Paint the scales with a rainbow color palette , each color smoothly transitioning to the next , to give a sense of iridescence . Draw the head of Prismantel elegantly , with large almond-shaped eyes . Paint the irises a deep blue , leaving a small glow in the corner to suggest a soft light . Add two thin , pointy ears , similar to those of a Lynx , framing the creature's face . Prismantel's tail is long and sinuous , like that of a Luxray , but ends in a robust chameleon-like spiral . The shimmering scales also cover this tail . Draw the claws of Prismantel's feet as crystal-like , translucent , multi-colored structures . Paint them so that they appear to be shining with an inner light . Capture the elements that Prismantel can manipulate in action around it . Draw a small swirl of fire dancing on your front paw (red) , a ball of earth floating on your other paw (yellow) , a breath of wind circling around your tail (white) , and a drop of water floating near your head (blue) . Draw Prismantel in a crystal cave setting to reflect its natural habitat , using cool , soft tones to keep the focus on the creature . Finish the image with clean lines and rich , intense colors , highlighting the splendor of Prismantel . The scales should appear to reflect light like small prisms , adding extra brightness to the scene
INFO
Prompts
Start creating the image with anime strokes, adhering to the artistic style characteristic of Pokémon drawings. Use vivid colors and striking lines to draw the creature, called Prismantel. Prismantel has the physical form of a panther. Its body, the size of an Arcanine, is covered in shimmering scales that reflect all the colors of the spectrum. Paint the scales with a rainbow color palette, each color smoothly transitioning to the next, to give a sense of iridescence. Draw the head of Prismantel elegantly, with large almond-shaped eyes. Paint the irises a deep blue, leaving a small glow in the corner to suggest a soft light. Add two thin, pointy ears, similar to those of a Lynx, framing the creature's face. Prismantel's tail is long and sinuous, like that of a Luxray, but ends in a robust chameleon-like spiral. The shimmering scales also cover this tail. Draw the claws of Prismantel's feet as crystal-like, translucent, multi-colored structures. Paint them so that they appear to be shining with an inner light. Capture the elements that Prismantel can manipulate in action around it. Draw a small swirl of fire dancing on your front paw (red), a ball of earth floating on your other paw (yellow), a breath of wind circling around your tail (white), and a drop of water floating near your head (blue). Draw Prismantel in a crystal cave setting to reflect its natural habitat, using cool, soft tones to keep the focus on the creature. Finish the image with clean lines and rich, intense colors, highlighting the splendor of Prismantel. The scales should appear to reflect light like small prisms, adding extra brightness to the scene
Etiqueta negativa
(nsfw:1.5),verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
Escala CFG
7
Passos
40
Coletor
Euler a
Semente
301720117
Clip Skip
2
Tamanho de Imagem
1536 X 1536
Intensidade para adição ou remoção de ruído
0.2
Modelo
ReV Animated
Criar
Tamanho
1536X1536
Data
Jul 4, 2023
Modo
Padrão
Tipo
upscale
Checkpoint & LoRA
ReV Animated
Checkpoint
ReV Animated
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