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Generate a portrait photo of a beautiful 25 y.o. blonde female that achieves und

Generate a portrait photo of a beautiful 25 y.o. blonde female that achieves undoubted photorealism, rule of thirds, realistic perfect face,The skin have a complex texture map that includes pores, moles, fine lines, and slight variations in pigmentation, with a multiscale roughness map to simulate varying levels of shininess and matte across the face. Implement advanced subsurface scattering techniques to emulate the semi-translucent property of skin with irregular diffusion, especially around the nose and ears. Render the hair with a physics-based simulation that reflects the natural grouping and adhesion of strands, varying in transparency and glossiness. The eyes have a deep-set look, with a multi-layered iris texture that includes fine fibrous details and an irregular, non-uniform catchlight reflecting a realistic light environment. Include micro-veins in the sclera with subtle color gradients to mimic the natural variance in human eyes. Ensure facial symmetry is not absolute, introducing micro-variations in the position and scale of features to reflect the natural asymmetry of a real human face. The lips have a detailed texture map that defines dry versus moist areas,causing light to scatter differently across them.Employ a dynamic range lighting setup that casts defined but soft-edged shadows to sculpt the facial features, using a combination of a strong key light and a softer fill light to create a realistic interplay of light and shadow. Include ambient occlusion particularly in areas where the hair casts a shadow on the forehead, and where the neck meets the jaw. The final render should incorporate environmental lighting effects, reflecting subtle colors from the surroundings onto the skin, and should be free from any noise or rendering artifacts. Capture this with the precision of a full-frame sensor camera, through an 85mm prime lens set at f/2.0 for a shallow depth of field,rendering a softly blurred background
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Generate a portrait photo of a beautiful 25 y.o. blonde female that achieves undoubted photorealism, rule of thirds, realistic perfect face,The skin have a complex texture map that includes pores, moles, fine lines, and slight variations in pigmentation, with a multiscale roughness map to simulate varying levels of shininess and matte across the face. Implement advanced subsurface scattering techniques to emulate the semi-translucent property of skin with irregular diffusion, especially around the nose and ears. Render the hair with a physics-based simulation that reflects the natural grouping and adhesion of strands, varying in transparency and glossiness. The eyes have a deep-set look, with a multi-layered iris texture that includes fine fibrous details and an irregular, non-uniform catchlight reflecting a realistic light environment. Include micro-veins in the sclera with subtle color gradients to mimic the natural variance in human eyes. Ensure facial symmetry is not absolute, introducing micro-variations in the position and scale of features to reflect the natural asymmetry of a real human face. The lips have a detailed texture map that defines dry versus moist areas,causing light to scatter differently across them.Employ a dynamic range lighting setup that casts defined but soft-edged shadows to sculpt the facial features, using a combination of a strong key light and a softer fill light to create a realistic interplay of light and shadow. Include ambient occlusion particularly in areas where the hair casts a shadow on the forehead, and where the neck meets the jaw. The final render should incorporate environmental lighting effects, reflecting subtle colors from the surroundings onto the skin, and should be free from any noise or rendering artifacts. Capture this with the precision of a full-frame sensor camera, through an 85mm prime lens set at f/2.0 for a shallow depth of field,rendering a softly blurred background

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Generate a portrait photo of a beautiful 25 y . o . blonde female that achieves undoubted photorealism , rule of thirds , realistic perfect face , The skin have a complex texture map that includes pores , moles , fine lines , and slight variations in pigmentation , with a multiscale roughness map to simulate varying levels of shininess and matte across the face . Implement advanced subsurface scattering techniques to emulate the semi-translucent property of skin with irregular diffusion , especially around the nose and ears . Render the hair with a physics-based simulation that reflects the natural grouping and adhesion of strands , varying in transparency and glossiness . The eyes have a deep-set look , with a multi-layered iris texture that includes fine fibrous details and an irregular , non-uniform catchlight reflecting a realistic light environment . Include micro-veins in the sclera with subtle color gradients to mimic the natural variance in human eyes . Ensure facial symmetry is not absolute , introducing micro-variations in the position and scale of features to reflect the natural asymmetry of a real human face . The lips have a detailed texture map that defines dry versus moist areas , causing light to scatter differently across them . Employ a dynamic range lighting setup that casts defined but soft-edged shadows to sculpt the facial features , using a combination of a strong key light and a softer fill light to create a realistic interplay of light and shadow . Include ambient occlusion particularly in areas where the hair casts a shadow on the forehead , and where the neck meets the jaw . The final render should incorporate environmental lighting effects , reflecting subtle colors from the surroundings onto the skin , and should be free from any noise or rendering artifacts . Capture this with the precision of a full-frame sensor camera , through an 85mm prime lens set at f/2 . 0 for a shallow depth of field , rendering a softly blurred background
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Generate a portrait photo of a beautiful 25 y.o. blonde female that achieves undoubted photorealism, rule of thirds, realistic perfect face,The skin have a complex texture map that includes pores, moles, fine lines, and slight variations in pigmentation, with a multiscale roughness map to simulate varying levels of shininess and matte across the face. Implement advanced subsurface scattering techniques to emulate the semi-translucent property of skin with irregular diffusion, especially around the nose and ears. Render the hair with a physics-based simulation that reflects the natural grouping and adhesion of strands, varying in transparency and glossiness. The eyes have a deep-set look, with a multi-layered iris texture that includes fine fibrous details and an irregular, non-uniform catchlight reflecting a realistic light environment. Include micro-veins in the sclera with subtle color gradients to mimic the natural variance in human eyes. Ensure facial symmetry is not absolute, introducing micro-variations in the position and scale of features to reflect the natural asymmetry of a real human face. The lips have a detailed texture map that defines dry versus moist areas,causing light to scatter differently across them.Employ a dynamic range lighting setup that casts defined but soft-edged shadows to sculpt the facial features, using a combination of a strong key light and a softer fill light to create a realistic interplay of light and shadow. Include ambient occlusion particularly in areas where the hair casts a shadow on the forehead, and where the neck meets the jaw. The final render should incorporate environmental lighting effects, reflecting subtle colors from the surroundings onto the skin, and should be free from any noise or rendering artifacts. Capture this with the precision of a full-frame sensor camera, through an 85mm prime lens set at f/2.0 for a shallow depth of field,rendering a softly blurred background
Отрицательная метка
an10, (makeup, unnatural, smooth skin:1.3), cartoon, comics, illustration, anime, inconsistent background, (main subject out of focus, focus on background:1.15), (jpg artifacts, cartoon, illustration, anime, drawing, closeup, close-up, close shot, picture in picture:1.25), (fused fingers, different eyes, malformed cornea, different iris, extra fingers, unnatural skin, unnatural nipple areola, malformed pubic, malformed genitalia:1.2), (asian:1.15), (signature, watermark, text, symbol:1.4), NaturallyCoolDetailer_NegV1, SkinPerfection_NegV15, (bad-hands-5:1.1), boring_e621_v4, CR1.3_Neg
CFG Scale
4.71
Шаги
20
Сборщик
DPM++ 2S a Karras
Зерно
1304664439
Clip Skip
Размер изображения
832 X 1216
Модель
CinEro XL | Photomatic Cinegraphy - Moody Creative Cinematic
Генерировать
Размер
832X1216
Дата
Jan 3, 2024
Режим
SDXL
Тип
cell
Checkpoint & LoRA
Checkpoint
CinEro XL | Photomatic Cinegraphy - Moody Creative Cinematic
LORA
Detail Tweaker XL
#Реалистичный
#Фотография
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