1. **Choose the Main Scenario**: - **Urban centre**: high buildings

1. **Choose the Main Scenario**: - **Urban centre**: high buildings, skyscrapers, and wide avenues. - **residential district**: houses, parks, and abandoned schools. - **Industrial area**: factories, damaged warehouses and railways. 2. **Add Destruction Details**: - **buildings**: ruined, collapsed, covered in graffiti. - **streets**: With craters, burned cars, scattered debris. - **enviroment**: cloudy sky, thunderstorm, thick fog. 3. **Atmosphere Elements**: - **lights**: Flashing light bulbs, emergency lights, fires. - **Sons** (For inspiration): sirens, distant screams, occasional explosions. - **life**: Survivor silhouettes, wild animals, plants growing among the rubble. 4. **Visual Filters**: - **Sepia**: For an old and desolate feel. - **grayscales**: For a darker, more melancholy effect. - **high contrast**: To highlight the details of the destruction.
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1
.
**Choose the Main Scenario**:
- **Urban centre**: high buildings
,
skyscrapers
,
and wide avenues
.
- **residential district**: houses
,
parks
,
and abandoned schools
.
- **Industrial area**: factories
,
damaged warehouses and railways
.
2
.
**Add Destruction Details**:
- **buildings**: ruined
,
collapsed
,
covered in graffiti
.
- **streets**: With craters
,
burned cars
,
scattered debris
.
- **enviroment**: cloudy sky
,
thunderstorm
,
thick fog
.
3
.
**Atmosphere Elements**:
- **lights**: Flashing light bulbs
,
emergency lights
,
fires
.
- **Sons** (For inspiration): sirens
,
distant screams
,
occasional explosions
.
- **life**: Survivor silhouettes
,
wild animals
,
plants growing among the rubble
.
4
.
**Visual Filters**:
- **Sepia**: For an old and desolate feel
.
- **grayscales**: For a darker
,
more melancholy effect
.
- **high contrast**: To highlight the details of the destruction
.
Информация
Checkpoint & LoRA

Checkpoint
Realisian
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