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Create an A3 image of the game below; --- **Description JB Board

Create an A3 image of the game below;

---
**Description JB Board:**

**Theme and Environment:**
- The board must be colorful and set in a magical forest, full of trees, animals and plants, with a vibrant and child-friendly design.

**Board Structure:**
- The board must have a single continuous and winding track that leads from "ABANDONED" to the "arrival".
- The track must be made up of several houses, each containing random letters and numbers.

**House Features:**
- The houses on the track must be varied, containing different types of instructions and challenges:
  - **Forward Houses:** Houses with letters of the alphabet and numbers. O jogador precisa dizer uma palavra que começa com a letra indicada para Move forward.
  - **Homes to Return:** Casas com instruções para o jogador rug um número específico de casas, SOM "Go back 3 more spaces".
  - **Stop Houses:** Casas que indicam que o jogador deve esperar e não Move forward nem rug, SOM "This time you stand still".
  - **Reward Houses:** Casas que oferecem vantagens SOM Move forward mais casas ou receber um turno extra.
  - **Neutra Houses:** Simple houses without rules. 

**House Instructions:**
- Houses with specific instructions must be differentiated by unique colors, so that its rules can be read in a box at the bottom of the board. Exemplos:
  - "Go back 1 more space."
  - "Go back 2 more houses."
  - "Go back 4 more houses."
  - "Go back 6 more houses."
  - "Back to top."
  - "This time you stand still."
  - "Move forward 1 more space."
  - "Move forward 3 more spaces."
  - "Move forward 5 more spaces."
  - "Move forward 7 more spaces."

**Layout Geral:**
- The path must be a continuous and single trail, without branches.
- The houses with letters, numbers and challenges must be randomly distributed along the route.
- The colors of the special houses (Move forward, rug, Pull up, rewards) should be used so that they are easily associated with the instructions in the footer.
- **important:** There should be no letters or elements
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Danilo Moraes
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Create an A3 image of the game below ; --- **Description JB Board:** **Theme and Environment:** - The board must be colorful and set in a magical forest , full of trees , animals and plants , with a vibrant and child-friendly design . **Board Structure:** - The board must have a single continuous and winding track that leads from "ABANDONED" to the "arrival" . - The track must be made up of several houses , each containing random letters and numbers . **House Features:** - The houses on the track must be varied , containing different types of instructions and challenges: - **Forward Houses:** Houses with letters of the alphabet and numbers . O jogador precisa dizer uma palavra que começa com a letra indicada para Move forward . - **Homes to Return:** Casas com instruções para o jogador rug um número específico de casas , SOM "Go back 3 more spaces" . - **Stop Houses:** Casas que indicam que o jogador deve esperar e não Move forward nem rug , SOM "This time you stand still" . - **Reward Houses:** Casas que oferecem vantagens SOM Move forward mais casas ou receber um turno extra . - **Neutra Houses:** Simple houses without rules . **House Instructions:** - Houses with specific instructions must be differentiated by unique colors , so that its rules can be read in a box at the bottom of the board . Exemplos: - "Go back 1 more space . " - "Go back 2 more houses . " - "Go back 4 more houses . " - "Go back 6 more houses . " - "Back to top . " - "This time you stand still . " - "Move forward 1 more space . " - "Move forward 3 more spaces . " - "Move forward 5 more spaces . " - "Move forward 7 more spaces . " **Layout Geral:** - The path must be a continuous and single trail , without branches . - The houses with letters , numbers and challenges must be randomly distributed along the route . - The colors of the special houses (Move forward , rug , Pull up , rewards) should be used so that they are easily associated with the instructions in the footer . - **important:** There should be no letters or elements
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Create an A3 image of the game below; --- **Description JB Board:** **Theme and Environment:** - The board must be colorful and set in a magical forest, full of trees, animals and plants, with a vibrant and child-friendly design. **Board Structure:** - The board must have a single continuous and winding track that leads from "ABANDONED" to the "arrival". - The track must be made up of several houses, each containing random letters and numbers. **House Features:** - The houses on the track must be varied, containing different types of instructions and challenges: - **Forward Houses:** Houses with letters of the alphabet and numbers. O jogador precisa dizer uma palavra que começa com a letra indicada para Move forward. - **Homes to Return:** Casas com instruções para o jogador rug um número específico de casas, SOM "Go back 3 more spaces". - **Stop Houses:** Casas que indicam que o jogador deve esperar e não Move forward nem rug, SOM "This time you stand still". - **Reward Houses:** Casas que oferecem vantagens SOM Move forward mais casas ou receber um turno extra. - **Neutra Houses:** Simple houses without rules. **House Instructions:** - Houses with specific instructions must be differentiated by unique colors, so that its rules can be read in a box at the bottom of the board. Exemplos: - "Go back 1 more space." - "Go back 2 more houses." - "Go back 4 more houses." - "Go back 6 more houses." - "Back to top." - "This time you stand still." - "Move forward 1 more space." - "Move forward 3 more spaces." - "Move forward 5 more spaces." - "Move forward 7 more spaces." **Layout Geral:** - The path must be a continuous and single trail, without branches. - The houses with letters, numbers and challenges must be randomly distributed along the route. - The colors of the special houses (Move forward, rug, Pull up, rewards) should be used so that they are easily associated with the instructions in the footer. - **important:** There should be no letters or elements
CFG Scale
Шаги
25
Сборщик
euler
Зерно
113363762
Диспетчер
Размер изображения
688 X 1024
Модель
SeaArt Infinity
Генерировать
Размер
688X1024
Дата
Aug 31, 2024
Режим
Студия
Тип
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Ландшафт
#Мультфильм
#Дизайн сцены
#SeaArt Infinity
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