018: Pedro suggests they try to set up an improvised camp until the fog clears

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018: Pedro suggests they try to set up an improvised camp until the fog clears
,
but Juan resists
.
He feels that stopping would be a fatal mistake
.
They continue
,
with fuel running low
.
At one point
,
they find a small clearing with the ruins of an old church
.
Juan feels a strange pull towards the place
,
as if something is calling him
.
The scene is rendered with cinematic color tones and intricate details
,
resembling a highly realistic game illustration style
,
inspired by Craig Mullins' atmospheric and detailed artwork
,
akin to a key art concept for a suspenseful video game like "The Last of Us
.
"
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Checkpoint & LoRA

Checkpoint
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#Scene Design
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