1. anGle (in de Gre e s)
This controls the dire ction of the motion bulanık.
AnGle Effe ct Dire ction
0 Horizontal bulanık (le ft → riGht)
90 Ve rtical bulanık (üst → alt)
45 DiaGonal bulanık (top-le ft → bottom-riGht)
135 DiaGonal bulanık (top-riGht → bottom-le ft)
→ Think of this like a compass — the anGle de fine s which way the bulanık is "movinG."
2. bulanık (inte Ge r value )
This controls the inte nsity and le nGth of the motion bulanık.
Value Re sult
5–10 Soft bulanık, subtle motion
15–30 Me dium bulanık, notice able stre ak e ffe ct
40+ StronG motion bulanık, use d for spe e d e ffe cts or full backGround bulanık
✅ Re comme nde d Se ttinGs (Use Case s)
Use Case AnGle Blur
BackGround motion bulanık (Horizontal) 0 20–40
Portrait with fallinG bulanık (ve rtical) 90 15–30
DiaGonal e ne rGy/move me nt e ffe ct 45 / 135 20–35
Sahte radyal (combine d anGle s) use multiple laye rs with 0, 45, 90, e tc. 10–20
💡 İpucu:
To simulate a radial bulanık e ffe ct, You can:
Duplicate the backGround multiple time s
Apply MotionBlur with diffe re nt anGle s (e .G., 0°, 45° , 90°, 135°)
Ble nd the m toGe the r usinG ImaGe Composite (with lowe r opacity pe r laye r)
This cre ate s a soft zoom-like bulanık pointinG outward — Gre at for dramatic focus e ffe cts!
