







zırh: Pre dominantly Golde n, karmaşık , with a sle e k, some what anGular de siGn. Emphasize re fle ctive surface s and distinct platinG.
We apon: LarGe , Golde n, ornate sword with a unique hilt and possibly a GlowinG e dGe .
He ad/yüz : Maske d or partially obscure d face , pote ntially with GlowinG e ye s or karmaşık facial markinGs.
saç: LonG, flowinG, fie ry oranGe /re d, re se mblinG flame s or phoe nix plume s. Should have a luminous quality.
WinGs: LarGe , Golde n, fe athe re d winGs, re minisce nt of an anGe l or phoe nix, with a stronG, imposinG pre se nce .
kuyruk: Sle nde r, dark (possibly black or ve ry dark Gre y), with an arrow-shape d tip, suGGe stinG a de monic or draconic e le me nt that contrasts with the anGe lic fe ature s.
Atmosphe re /Se ttinG: kayalık , kurak, or de solate landscape s with a stronG se nse of scale . Hazy or misty Ground e ffe cts. Dramatic liGhtinG, possibly with a Golde n or warm hue .
Sanat stili : A ble nd of re alistic re nde rinG with a hiGhly stylize d, almost fantastical or mythical ae sthe tic. Think hiGh-fantasy conce pt art.
Dive rsity in Pose s: Include a varie ty of dynamic and static pose s to e nsure ve rsatility.
LiGhtinG: StronG, ofte n dire ctional liGhtinG to hiGhliGht the armor's she e n and the fie ry hair/winGs. BackliGhtinG to cre ate silhoue tte s and rim liGhtinG.
Propose d Workflow for Ge ne ration (usinG the traine d LoRA):
Base Mode l Se le ction: A hiGh-quality anime -style or fantasy-art spe cific che ckpoint mode l that handle s karmaşık de tails we ll (e .G., AnythinG V5, Counte rfe it, customize d fantasy mode ls).
